[FREE ESX/QB Core] Realistic drunk effects FiveM script [FR/EN]

Bannière du script alcool

Alcohol Effects


:pushpin: Description

  • 14 different alcohol usable items (vodka, beer, whiskey, etc.)

  • Realistic visual and physical effects (progressive drunkenness, impaired movement, blackouts)

  • Thirst management (dynamic hydration per sip)

  • Smooth animations (holding bottles, drinking, stumbling)

  • OX Inventory compatibility (custom items, props and icons)

  • Sip system (multiple sips per bottle for enhanced realism)

  • Drunk driving (vehicle swerving, random braking)


:sparkles: Features

1. Alcohol Consumption

  • Sip-by-sip drinking with synchronized animations

  • Props

  • Increased thirst after consumption (configurable)

2. Drunkenness Effects

  • 3 intoxication levels: mild, moderate, severe

  • Impaired movement (staggering, random falls)

  • Visual effects (blur, distortion, impaired vision)

  • Blackouts when overconsuming

3. Hangover Management

  • After-effects (dizziness, headaches)

  • Gradual recovery

4. Drunk Driving

  • Steering deviation

  • Random braking

  • Excessive honking (when heavily drunk)

5. Compatibility

  • OX Inventory (custom items + icons)

  • Standalone

  • Standalone (only 1 thing to change → thirst level, the line is already ready)

  • ESX

  • QBCore

  • Multilingual (French, English)


:dart: Requirements


:gear: Configuration

  • Modify config.lua to adjust:

  • Effect duration

  • Bottle threshold for effects

  • Sips per bottle

  • Drunkenness intensity

  • Thirst added per consumption


:scroll: Commands

  • /alcoholstatus → Check current alcohol level

  • /resetalcoholeffects → Reset effects (admin)


:movie_camera: Preview Youtube

:white_check_mark: Drinking animation

:white_check_mark: In-game drunkenness effects

:white_check_mark: Staggering movement

:white_check_mark: Impaired driving

Présentation YouTube du script


Download

Github
Discord

Don’t forget to start the script in your server.cfg file.

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