Alcohol Effects
Description
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14 different alcohol usable items (vodka, beer, whiskey, etc.)
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Realistic visual and physical effects (progressive drunkenness, impaired movement, blackouts)
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Thirst management (dynamic hydration per sip)
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Smooth animations (holding bottles, drinking, stumbling)
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OX Inventory compatibility (custom items, props and icons)
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Sip system (multiple sips per bottle for enhanced realism)
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Drunk driving (vehicle swerving, random braking)
Features
1. Alcohol Consumption
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Sip-by-sip drinking with synchronized animations
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Props
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Increased thirst after consumption (configurable)
2. Drunkenness Effects
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3 intoxication levels: mild, moderate, severe
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Impaired movement (staggering, random falls)
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Visual effects (blur, distortion, impaired vision)
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Blackouts when overconsuming
3. Hangover Management
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After-effects (dizziness, headaches)
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Gradual recovery
4. Drunk Driving
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Steering deviation
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Random braking
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Excessive honking (when heavily drunk)
5. Compatibility
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OX Inventory (custom items + icons)
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Standalone
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Standalone (only 1 thing to change → thirst level, the line is already ready)
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ESX
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QBCore
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Multilingual (French, English)
Requirements
- OX Inventory (for items)
Configuration
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Modify
config.lua
to adjust: -
Effect duration
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Bottle threshold for effects
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Sips per bottle
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Drunkenness intensity
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Thirst added per consumption
Commands
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/alcoholstatus
→ Check current alcohol level -
/resetalcoholeffects
→ Reset effects (admin)
Preview Youtube
Drinking animation
In-game drunkenness effects
Staggering movement
Impaired driving
Download
Don’t forget to start the script in your server.cfg file.