[free esx] px weapon crafting

PX WEAPON CRAFTING

Simple weapon crafting system with XP system and job control

px-development

Frameworks

  • ESX

Features

  • EnableDebug: A boolean flag indicating whether debugging is enabled for the crafting system
  • XpSystem: A boolean flag indicating activate the experience system for crafting weapons
  • ExperiancePerCraft: The amount of experience gained per craft in the crafting system
  • Weapon: A set of definitions for different weapons in the game, each with details such as weapon code, name, job requirements, required experience, an allowed job list, and items required for crafting. For example, the sniper rifle requires the police job, 10 experience points, and 2 iron and 5 copper for crafting
  • PositionCrafting: A list of locations in the game where you can craft, defined by coordinates and direction

Others Resources:

:link:GitHub
Video


:computer: Preview
Video


:open_book: Documentation
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7 Likes

VERY CLEAN!!! :fire:

UPDATE 1.1 PX WEAPON CRAFTING


+ Fixed bug

+ Fixed translations

+ Added command name and prop name in the config

+ Required XP will now only appear if XP System is set to true

+ Added label for required items

+ Added notification when you cannot craft any weapons


1 Like

NEW UPDATE PX WEAPON CRAFTING


+ Added menu to name the bench

- Removed table from config with bench coordinates

+ Now the benches are placed with the createCrafting command and will be automatically saved in the .json file

+ Added value in the config to set whether an item is a weapon or not. If the prop is not a weapon, the menu with the weapon information will not be displayed: range, damage etc

1 Like

:fire: good job my friend :fire: