Requirements
- ESX/es_extended (not tested with ESX final)
Download
Video
https://streamable.com/f0n9t2
Menu example
esx_policejob/client/main.lua
Search for data.current.value == ‘vehicle_interaction’
Change these things:
if DoesEntityExist(vehicle) then
table.insert(elements, {label = _U('vehicle_info'), value = 'vehicle_infos'})
table.insert(elements, {label = _U('pick_lock'), value = 'hijack_vehicle'})
table.insert(elements, {label = _U('impound'), value = 'impound'})
if GetVehicleClass(vehicle) == 15 or GetVehicleClass(vehicle) == 16 then
table.insert(elements, {label = "Check Blackbox", value = 'blackbox'})
end
end
if action == "search_database" then
LookupVehicle()
elseif action == "blackbox" then
ESX.TriggerServerCallback("esx_blackbox:getEntry", function(data)
local elements = {}
for i = 1, #data, 1 do
table.insert(elements, {label = "Entry " .. i, value = data[i]})
end
ESX.UI.Menu.Open("default", GetCurrentResourceName(), "blackbox_interaction", {
title = "Blackbox data",
align = "top-left",
elements = elements
}, function(data3, menu3)
ESX.UI.Menu.Open( "default", GetCurrentResourceName(), "blackbox_entry",
{
title = "Blackbox data",
align = "top-left",
elements = {
{label = "View record", value = "view_rec"},
{label = "Delete entry", value = "delete"}
}
}, function(data4, menu4)
if data4.current.value == "view_rec" then
TriggerEvent("esx_blackbox:viewRecord", data3.current.value)
elseif data4.current.value == "delete" then
TriggerServerEvent("esx_blackbox:deleteEntry", "entry", data3.current.value)
menu4.close()
menu3.close()
end
end, function(data4, menu4)
menu4.close()
end)
end, function(data3, menu3)
menu3.close()
end)
end, "plate", GetVehicleNumberPlateText(vehicle))
elseif DoesEntityExist(vehicle) then
SQL
CREATE TABLE `blackbox` (
`id` int(11) NOT NULL,
`identifier` text DEFAULT NULL,
`data` longtext DEFAULT NULL,
`plate` text DEFAULT NULL,
`model` text DEFAULT '745926877'
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
Information
- The planes/helicopters are spawned locally
- Use /removeBlackboxVeh to delete the spawned vehicles
- I know it is not perfect at the moment