[FREE] [ESX] M-Development Revivestation - Revive Players for Money

M-Development Revivestation - Revive Players for Money

This script provides you to resuscitate a dead person with money and a small number of paramedics.

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💡 Features
  • Reviving dead players
  • Only works when medic ammount is below a given one
  • Show name or id of the player
  • Pay money for reviving
  • ox_target support or normal interaction via keys
⚙️ Requirements
  • ox_lib
  • es_extended
  • oxmysql
📊 Resmon

Idle 0.00ms
Peak 0.01ms

⭐ Creator

Mirrrrrow (Mirow) · GitHub

👑 Project Owner

LenoooTV (Lenooo) · GitHub
Mirrrrrow (Mirow) · GitHub
Skanzz (Skanz) · GitHub

🔧 Other Links

Documentation
GitHub Organisation

:pushpin: DOWNLOAD
CLICK HERE

Code is accessible Yes
Subscription-based No
Lines (approximately) 80-100
Requirements ox_lib, es_extended, oxmysql
Support Yes
2 Likes

Hi I would like to use this script but the NPC doesn’t seem to be there unless I restart the script and the NPC pops up for about 1-4 seconds then disappears… im not getting any F8 errors or any console errors im on the latest version of fivem and I have OX_lib, Es_exteneded and oxmysql installed anyone help me out?

Hi, is there any error message in the F8 Console or server console?

Hello, Umm, the script is kind of confusing because the target ID must be the name of the player nearby.

and when I click the confirm its says,

I tried to fix it but there something wrong on server side, Have you try this?

We are working already on it. Sorry for the problems

Make sure that when you call server-side functions or events that require a player server ID (targetServerId), you are passing the correct ID. Based on your code snippet, you should adjust the call to lib.callback.await(‘revivestation:checkMoney’, false, Config.settings.price, targetId) so that instead of targetId, you pass targetServerId.

lua
Copy code
– Before this line:
local success, msg = lib.callback.await(‘revivestation:checkMoney’, false, Config.settings.price, targetId)

– It should be:
local success, msg = lib.callback.await(‘revivestation:checkMoney’, false, Config.settings.price, targetServerId)

Many times when you call the doctor, he says, “You are alive,” but the doctor does not come. What is the problem or how can I solve it, please?

We are currently working on a major update with some changes that should fix the bugs.

We have released a new version. In this one we have rewritten the entire code. Now everything should work perfectly.
https://youtu.be/oxrdtYG0lUY

when players are ‘dead’ infront of the prop they can not be revived ?

is it just me or all of the link is down

The store no longer exists. I have already reported the post to be deleted but nothing has happened.

is there still possible way to get it?

Yes look at the new post from me and join us and I send you