yes i’m, theres something i need to change in es extended script?
so this is caused by the “artifacts”?
Read the readme on the GitHub repo to see what’s it caused by.
having an issue where no prompt is showing up at the person with the garage and the impound. one popped up for a split second but nothing since. no matter how close/far away i am. no errors in f8. polyzone, qtarget and nh-context are all started before. running on 2372
When you say prompt do you mean the eye, or the menu with vehicles?
Sick script got it working perfectly on my server on esx_legacy
After some extensive testing, I’m getting this weird bug where a player can pull out their car but it brings out a version of their car that’s not owned by them if that makes sense. The car gets pulled out, but they can’t lock it, it’s lost it’s customization and they cannot store it; it wants them to take it from the impound again. This happens randomly it seems.
See the screenshot, this car is meant to be black, orange is just the car’s default colour, any ideas?
Change Config.ServerSpawn
in the config.lua file to false. It’s a know issue with server sided spawning that seems to happen to some people and I haven’t gotten around to look into it yet.
Thanks, I’ll try that out
any future updates on specific garages linked to jobs?
edit: Disregard, i managed to figure a way to set job garages
Update 2.2.0
-
Added probably the most requested feature as a config option: Split garages, where you can only get your car out of a garage you put it into.
-
Config option to store not stored vehicles into a garage on resource start.
If you’re updating make sure to import the update.sql
file into your database.
Job garages will come some time in the future.
Hi why database not update, i stored a vehicle with health 980, if i take out body health back to 1000?? And database still NULL
I tested it, it works fine.
And I have no idea what you mean by your database being NULL.
Support onesync?
This garage not support 5 digit plate number??
It works fine, and yes it supports onesync.
is this updated to the latest context menu?
No, and it probably won’t be
i did this and its crashing the game as soon as Im about to load in
when i buy a car from ambulancejob the car is showing in public garage how to fix it