Advanced Peacetime script
ㅤ | B |
---|---|
Code is accessible | Yes |
Subscription-based | No |
Support | Yes |
Advanced Peacetime script
ㅤ | B |
---|---|
Code is accessible | Yes |
Subscription-based | No |
Support | Yes |
Free releases: Releases that are released for free must contain a download other than Tebex (such as a direct download or GitHub). You may include a Tebex link but it must not be the only download.
My bad, updated
Hi, please note that you don’t need to use AddEventHandler after RegisterNetEvent, so all the :
RegisterNetEvent('wonder_pt:enabled')
AddEventHandler('wonder_pt:enabled', function()
-- do your stuff
end)
-- Can be changed to :
RegisterNetEvent('wonder_pt:enabled', function()
-- do your stuff
end)
Also, instead of your loops to check any change in the GlobalState, I suggest listening to changes using this native : AddStateBagChangeHandler - FiveM Natives @ Cfx.re Docs
Thanks for your knowledge. Should be implemented by now.
change the thread where u count the cops with playerconnected and disconenct event and count it like that
playerconnected would not work with multichar