[Free] Emote Menu v2 - Over 1,000 emotes with many features!

@Scullyy
Maybe its possible that u can add “syncronized dances” also?
that would be impressive.

Thanks alot :slight_smile:

best regards

Suggestions can be done using the issues section on our github repository.

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Updated:

  • Added an emote preview system. When you hold [E] while selecting an emote a ped will spawn in front of you that only you can see and will play the selected emote. You can also disable this feature in the config.
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Hey. When I use an emote and hide it again with x or /e c, this emote randomly reappears out of nowhere during the evening. Is there a fix for this???

We don’t provide support on the forums, please use the issues section on GitHub so we can keep track of it.

This is a really nice looking menu, does it also include support for custom emotes?

Also how petty do you have to be to sit here and watch this post to only react with laughing emotes to every comment… Seriously, grow up

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Thank you and yes, all custom emotes should be added to the custom_emotes.lua to prevent missing out on officially added emotes in future updates.

scully_emotemenu/custom_emotes.lua at main · Scullyy/scully_emotemenu (github.com)

You should follow the same format of the emotes found in the animations folder.

scully_emotemenu/animations at main · Scullyy/scully_emotemenu (github.com)

And we also have some additional options documented on the read me + an api to add custom emotes from other resources to be used in your scripts if you don’t want them displayed in the menu.

scully_emotemenu/docs/exports/client/RegisterEmote.md at main · Scullyy/scully_emotemenu (github.com)

Has the EmoteMenu a fix for the Spam Punch with Emotes?

Updated:

  • Fixed all reported reproducible bugs.
  • Fixed the doc links in the read me not working.
  • Hands up will now work correctly on motorcycles and bicycles.
  • The crouch conflict with left control and C has been resolved.
  • New emotes, walk styles, expressions etc…
  • New emote list feature that can be accessed by using your emote and walk style commands but instead of placing an emote name use l. By default /e L. They can also be accessed from the radial menu if enabled.
  • Added a new NSFW limitation option so make sure to re-read the read me as you can now do things like make NSFW animations only accessible while inside properties for example.

Would be nice to see proning in a future update!

I have a problem, it tells me that the game version is not compatible. Does anyone know which version is compatible with all animations?

Hello was wondering is it possible to make prop emotes work only if you have item in inventory using QBCore :slight_smile:

Some new features have been added and bugs have been addressed that I forgot to mention here. Currently all reported bugs have been resolved.

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Some new features have been added and bugs addressed, check out the repository for more info!

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Hey I tried to load it in do i need ox_lib?


how to remove this emote? its glitching

Open an issue on GitHub if there is a bug so it can be resolved.

i made ticket in discord.

We will not assist you on discord with bugs for releases on GitHub, again use GitHub to report it using the issues section.

okay but i dont know if its a bug but my random players get random this animation everytime and they cant fix it to normal so i want to delete this animation