Good stuffs brother. I’ve been following your situation in Thailand community for a while. They did you dirty. I really appreciate for the release here.
Great resource, using it to replace my old HUD and fuel bar. Any possibilities for the turn signals being added? I saw the images in the resource but realized there was no functionality with them yet.
@JustNow I love the look of this, it’s super neat. One question I have, from looking in your source code. Does the fuel bar only report the current fuel level?
Would we need another script to calculate fuel usage and drain fuel etc? I know it might be a stupid question, I just want to check how those natives affect gameplay
I’ve Implemented the turn signals a long time ago. But it was removed due to performance issues.
At that time I wasn’t good at optimizing resource. But for now If I have a time. I will do it again.
Hey how’s it going? Before I start I just want to say I love this script. Its very clean and simple, however I am having three problems. Let me just say and I am a complete novice at developing and I am learning as I go. So first the seatbelt feature is not working for me, do I need a separate seatbelt script for this feature to work? Additionally the damage feature does not appear to be working either, is there something I need to do to enable the damage multiplier? Finally, it seems to be using a lot of resources, is there a way to optimize this? Again, I am an extreme novice at developing so I apologize if anything I said sounds confusing. Below is a photo of the ingame resource usage monitor