[Free]Comprehensive solution for in car cameras

Very good, I am happy to provide you with a complete functional introduction of this camera script. This script provides a flexible in car camera system that allows players to customize their perspective in the vehicle. The following are the main functions of the script:

Multiple viewing modes:

Custom Perspective: Allow players to fully customize the camera position.
Racing seat perspective: pre-set racing style perspective.
Third person free perspective: a further third person perspective.
Default perspective of the game: Restore to the original camera settings of the game.
Customize camera settings:

Offset adjustment: Players can adjust the camera position on the X, Y, and Z axes.
Distance adjustment: allows players to change the distance between the camera and the vehicle.
Settings for saving and loading:

Auto Save: The player’s settings will be automatically saved.
Auto loading: Automatically load the last settings every time you enter the game.
User friendly interface:

Open the settings menu through in-game commands (default is/setcamera).
Intuitive input dialog box for adjusting camera settings.
Security and Verification:

Input verification: Ensure that the values entered by the player are within the preset safe range.
Prevent invalid settings: If the input is invalid, the player will be notified and the original settings will be maintained.
Framework compatibility:

Support QB Core framework.
Supports the SX framework.
Can run independently (standalone mode).
Real time updates:

The camera position is updated in real-time to ensure a smooth visual experience.
Reset function:

Allow players to reset to default settings at any time.
Notification system:

Provide clear feedback information to inform players of settings changes, errors, and other situations.
Flexible configuration:

Through the config. lua file, server administrators can easily adjust various parameters.
Performance optimization:

Use efficient code structures to minimize the impact on server performance.
Potential for multilingual support:

Although the current version is in Chinese, the structure allows for easy addition of multilingual support.
Event monitoring:

Support updating default camera settings through server events.
Seamless switching:

Seamlessly switch between different viewing modes to provide a smooth user experience.
Strong adaptability:
rpm_carone视觉插件.rar (1.4 KB)



Automatically detect whether the player is in the car and enable or disable custom cameras accordingly.
This script provides a comprehensive in car camera solution for the FiveM server, greatly enhancing the gaming experience for players while driving. It is suitable for both regular players and provides advanced users with deep customization options.

4 Likes

This is an open-source plugin. If there are any issues, please raise them for updates and repairs

Very cool, I have been looking for something like this! Great work and great free release!

In this update, we have made several important improvements to the updateCameraPosition function. The following are the main updates:

  1. Dynamic camera position adjustment:

  2. Introduced variables for vehicleSpeed and speedFactor.
    Dynamically adjust the front, back, and up/down position of the camera based on the vehicle speed, simulating the driver’s body movement during acceleration and braking.
    Collision detection:

  3. Use the Get ShapeTest Result function to detect whether the camera target position collides with the interior of the vehicle.
    If a collision is detected, adjust the camera position to the collision point to prevent mold penetration.
    Smooth camera movement:

  4. Introduce the lastCameraPos variable to store the camera position of the previous frame.
    Add camera smoothing coefficient to calculate the smooth transition of camera position.
    Implement progressive updates of camera position to reduce sudden changes in position.
    Code structure optimization:

  5. Reorganized the logic of camera position calculation to make it clearer and more modular.
    Retained the previous camera rotation logic, allowing players to rotate their perspective within a certain range.
    New variable:

  6. Save vehicle perspective scheme selection
    When getting off the car and getting back on the car, the last saved viewpoint setting will be applied
    Added the function of freely choosing whether to allow rotation of the viewing angle while driving

These updates aim to address the issue of character and perspective wear during braking, while providing a smoother and more realistic driving experience with a push back feel. The new implementation takes into account vehicle speed, collision detection, and smooth movement, and should significantly improve camera behavior, especially in situations of sudden braking or rapid acceleration.

Updated to Github, Release rpm_carone1.1 · rpm9000/Comprehensive-solution-for-in-car-cameras · GitHub
Hope for everyone’s support

I have updated the latest version, and from a first person perspective, you can feel a sense of pushing back

1 Like

70% of the functionality has been completed, and it is an open source project with some bugs. Friends with the ability can take it to edit

支持!非常需要了

Version 1.0 functions normally