[FREE]Cayo Perico Satelitte Map V3

That looks like the oulsen satellitemap

Hello, I added this to my fxmanifest, but I still don’t see it on the map. Do I need to add something to the client file? If so, what?

I tried putting the code in my client.lua, but I still can’t see the minimap :frowning: .

By the way, I’m using the OCRP map, if that helps.

I can’t believe you, you’re doing something wrong

it works on more than 2000 servers, you have the error

looks amazing wow

How to fix this?
When i go to cayo perico the main gta5 map can no longer be seen the same when looking in sat map from main map into cayo perico. I’m using oulsen sat map

1 Like

–I don’t know which map you are using, but try inserting this into the client file:

–Stay Maps
local CloseToCayo = false
local CayoMinimapLoaded = false

Citizen.CreateThread(function()
while true do

if CloseToCayo ~= CloseToCayo then
    CloseToCayo = CloseToCayo
    CayoMinimapLoaded = CloseToCayo


    SetToggleMinimapHeistIsland(CloseToCayo)
end

Wait(5000)

end
end)

CreateThread(function()
while true do

local wait = 500

if IsPauseMenuActive() and not IsMinimapInInterior() then

    if CayoMinimapLoaded then
        CayoMinimapLoaded = false
        SetToggleMinimapHeistIsland(false)
    end

    SetRadarAsExteriorThisFrame()
    SetRadarAsInteriorThisFrame(GetHashKey("h4_fake_islandx"), 4700.0, -5145.0, 0, 0)
    wait = 0

elseif not CayoMinimapLoaded and CloseToCayo then
    CayoMinimapLoaded = true
    SetToggleMinimapHeistIsland(true)
end
Wait(wait)

end
end)
–it works for me.

1 Like

Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if IsPedOnFoot(GetPlayerPed(-1)) then
SetRadarZoom(1100)
elseif IsPedInAnyVehicle(GetPlayerPed(-1), true) then
SetRadarZoom(1100)
end
end
end)

local CloseToCayo = false
local DefaultMinimapLoaded = false

Citizen.CreateThread(function()
while true do
– Check if the player is close to the main GTA V map
local playerCoords = GetEntityCoords(PlayerPedId())
local isCloseToMainMap = #(playerCoords - vector3(0.0, 0.0, 0.0)) < 2000.0 – Adjust threshold as needed

    if CloseToCayo ~= not isCloseToMainMap then
        CloseToCayo = not isCloseToMainMap -- Reversed logic: CloseToCayo now means "NOT close to the main map"
        SetToggleMinimapHeistIsland(CloseToCayo)
    end

    Wait(1000)
end

end)

CreateThread(function()
while true do
local wait = 500

    if IsPauseMenuActive() and not IsMinimapInInterior() then
        if not DefaultMinimapLoaded then
            DefaultMinimapLoaded = true
            SetToggleMinimapHeistIsland(false) -- Show GTA V map
        end

        if CloseToCayo then
            SetRadarAsExteriorThisFrame()
            SetRadarAsInteriorThisFrame(GetHashKey("h4_fake_islandx"), 4700.0, -5145.0, 0, 0) -- Ensure it toggles correctly
        else
            SetRadarAsExteriorThisFrame()
        end

        wait = 0
    elseif DefaultMinimapLoaded and CloseToCayo then
        DefaultMinimapLoaded = false
        SetToggleMinimapHeistIsland(true) -- Show Cayo Perico map
    end

    Wait(wait)
end

end)

  • I’ve used this code it worked but now when i set a waypoint I can’t use /tpm (teleport to marker)
    it says no waypoint set

Hey! So I’ve found some stuff out. Now when adding in the Scaleform file, it works as expected. Though my server does use a altas circular minimap, and it loads incorrectly. Now I’ve found the issue to this, for some reason when the ytd of the mapping itself doesn’t have the texture it loads weirdly inside of the minimap itself, I’ve had this issue in the past with the roxwood textures, and it was the exact same issue. I’ve uploaded the ytd below WITH bridge to Cayo to see if anyone can add the island to it. (I tried adding the island to it and it was shitty because i suck with editing). And yes before you ask, I’ve tried it on multiple circular minimap’s and yet the same result occurs.

Thank you to Profile - johnstyle83 - Cfx.re Community for creating this, just thought I would throw this out there so for some support for myself and maybe others who are or have dealt with the same issue.

[NEED SOMEONE TO ADD ISLAND] minimap_2_1.ytd

minimap_2_1.ytd (3.9 MB)

Screenshots:

i cant get this to work anyone able to help me

Hello - Do you have Cayo Perico Full Map without any script on this ? I mean the real Map - Not ON/OFF when player go near or far from it ?

1 Like

Hi, did you find a solution?

Doesnt work.

Thank you bro…I’ve been looking for this for awhile and it works fine for me

Does someone have both main and cayo perico maps connected? So they wouldn’t toggle by player location?

when i’m on the main land i can’t see cayo perico map and same in reverse it only switches to cayo perico and i cannot see mainland map when im on the island.

du you hef galapagosisland