[FREE] BS_MilGoggles: Night Vision, Thermal Vision, and More!

:movie_camera: Preview:


:link: GitHub: Download via github


BS_MilGoggles by Beta Scripts lets you seamlessly integrate military goggles into your server. Customize key bindings for toggling night and heat vision, and easily add clothing items to the config, converting them into functional military goggles. Perfect for creating an immersive and tactical gameplay experience.


:rocket: Update Log from 0.0.1 to 0.0.2 for BS_MilGoggles :rocket:

We’re excited to bring you the latest improvements to BS_MilGoggles! Here’s what’s new:

:military_helmet: Helmet Integration: Natively checks for configured helmets, ensuring seamless integration.

:warning: Helmet Removal Detection: Now natively detects when a helmet is removed for a smoother experience.

:art: SkinChangeFunction Example: Added a simple example using Illenium to simplify customization.

:arrows_counterclockwise: Overlay Retention: Keeps the current overlay active when entering a vehicle, maintaining consistency.

:wrench: Helmet Reapplication Option: Added an option to allow putting the helmet back on automatically when entering a vehicle.

Make sure to update your script to enjoy these new features and improvements! :tada:


OTHER SCRIPTS:

Tebex

Code is accessible Yes
Subscription-based No
Lines (approximately) 165
Requirements Clothing system and configuration knowledge
Support No

6 Likes

its really nice bro can you add battery for it

We currently don’t have plans to add this feature, but you’re welcome to modify our code to implement it yourself. While we may consider adding it in the future, it’s not something we’re planning to do right now.

What do we put if there is no “off” variant of the goggles
Some add on ones for example are down all the time. How would we toggle those. By adding the same eup number in both categories?

There’s no way around including a goggles variant. You should either use the same value twice or find a similar one in GTAV or an addon that fits your needs.

1 Like

If there is no “off” variant of a specific goggle, you can use a goggle that has an “off” variant, or as suggested use the “on” variant for the “off” variant, the latter effect would just not have a visual representation of the enable state.

1 Like