Thank you very much! Any idea why when I phase, it removes player from vehicle then it is necessary to re-phase to see the vehicle in the newer instance? Sorry to be a bother, and thanks again the command provided works like a charm for my garage instancing I’m trying to piece together.
Also I made sure to follow direction for pma-voice since I do use it with following console error
SCRIPT ERROR: @zones/server/main.lua:20: No such export updateRoutingBucket in resource pma-voice[ script:zones]
function SwitchDimension(dimensionId)
local passengers = {}
if IsPedInAnyVehicle(PlayerPedId(), false) then
local veh = GetVehiclePedIsUsing(PlayerPedId())
local maxpeds = GetVehicleMaxNumberOfPassengers(veh)
for i = -1, maxpeds do
if not IsVehicleSeatFree(veh, i) then
local ped = GetPlayerServerId(NetworkGetPlayerIndexFromPed(GetPedInVehicleSeat(veh, i)))
table.insert(passengers , {
serverId = ped,
})
end
end
end
local switch_bucket = lib.callback.await('ba_zones-sv:switchBucket', false, dimensionId, IsPedInAnyVehicle(PlayerPedId(), false), passengers)
if switch_bucket then print("[DEBUG]: Switching bucket to "..dimensionId) end
end
lib.callback.register('ba_zones-sv:switchBucket', function(source, id, isPedInAnyVeh, passengers)
local veh = GetVehiclePedIsIn(GetPlayerPed(source), false)
local driverServerId = GetPedInVehicleSeat(veh, -1)
if isPedInAnyVeh then
SetPlayerRoutingBucket(driverServerId, id)
for i,v in ipairs(passengers) do
if tonumber(v.serverId) ~= 0 then
if tonumber(v.serverId) ~= source then
if GetPlayerName(tonumber(v.serverId)) then
SetPlayerRoutingBucket(v.serverId, id)
end
end
end
end
SetEntityRoutingBucket(veh, id)
--exports['pma-voice']:updateRoutingBucket(source, id)
else
SetPlayerRoutingBucket(source, id)
--exports['pma-voice']:updateRoutingBucket(source, id)
end
return true
end)
This is exactly what I need to make my garage work but there is some sort of hiccup with it & I’m going to try over an over by banging my head off the wall
Small clip