Certain cheats allow bullets to travel through walls and hit targets that should otherwise be protected.
This behavior is not possible under normal circumstances.
In real PvP, only the first successful ray stops further checks.
No noticeable performance impact even during heavy scenarios.
The above image is a debug visualization to explain the mechanism.
Data Handling
No sensitive player data is collected.
Screenshots may be captured strictly for debug purposes.
All assets are encrypted to protect the detection and reselling it.
Performance
Pegasus Anti Magic Bullet was designed with server performance in mind:
Minimal resmon impact
Zero noticeable lag
Optimized checks to run under any server load
My PC isn’t the best , so please focus on the resmon and not the lag from my side.
In the second video, all the rays are fully enabled at maximum sensitivity to protect players from getting false positives.
Smart Tip: Start with strike system 1 just to see if there are any false positives. If you find any, feel free to post them here with some details so we can check what we can do. Then you can increase the strike level to 2 or even 3 if you don’t feel comfortable.
See you in the next one!
I completely understand that adding an asset to your server without having access to its full source code can feel a bit weird. However, one thing you should keep in mind is that our source code is escrowed, not obfuscated, meaning it is clear and free from any suspicious actions. Another proof of our transparency is that our code has been reviewed by the CFX forum and was approved as a topic there. If there was even a single piece of malicious code, this would not have been possible.
Our code is escrowed for security reasons mainly to prevent cheaters from figuring out how to bypass the detection and to stop others from reselling it for profit.
We hope you understand our point of view.
Thank you for your like and your comment!
A new update has been released with additional patches and improvements to reduce false positives.
This time, it’s much harder for any false detection to occur, so feel free to tighten your settings and let us know how it goes! Now available in your assets!
Interesting, thanks for the idea, but unfortunately I don’t use any Escrowed resources. I already have an idea of which natives I can use to rewrite it.
That’s okay, I understand your perspective. I’m glad I could share the idea behind it, my initial intention was to give you a starting point for that type of detection and help spark your creativity.
I can guide you if you want any help on fixing it yourself you can DM me on discord if you need anything
Great job! The only thing I found missing is a feature that is triggered when the script detects someone with the magic bullet. This would allow custom logs, automatic bans, and other features at the discretion of the user.
In the next update with bug fixe’s we will add a function that will be called before the punishment so you can add there any export or trigger that you are using from your anticheat or any other ban system…