[FREE] Anti Magic Bullet - No more bullets throuth walls! | Pegasus Protection 2025

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Pegasus - Advanced Anti Magic Bullet


What is Magic Bullet? :dart:

Certain cheats allow bullets to travel through walls and hit targets that should otherwise be protected.
This behavior is not possible under normal circumstances.

We provide a free and well-supported system:

A lot of suggestions been made for open-source version but paid one do you like this idea?

  • Yes
  • No
0 voters

Why Pegasus Anti Magic Bullet?

Most public solutions are either:

  • Paid and inaccessible
  • Deprecated and ineffective
  • Full of false positives

PegasusAC introduces a new approach to detect such behavior reliably.

Upon a player firing a weapon:

  • We create multiple offset raycasts around the shooter.
  • If any ray hits the target ➔ considered legitimate.
  • If no rays hit ➔ player is flagged.

Example of Detection

In real PvP, only the first successful ray stops further checks.
No noticeable performance impact even during heavy scenarios.

The above image is a debug visualization to explain the mechanism.


Data Handling :lock:

  • No sensitive player data is collected.
  • Screenshots may be captured strictly for debug purposes.
  • All assets are encrypted to protect the detection and reselling it.

Performance :zap:

Pegasus Anti Magic Bullet was designed with server performance in mind:

  • Minimal resmon impact
  • Zero noticeable lag
  • Optimized checks to run under any server load

My PC isn’t the best :sweat_smile:, so please focus on the resmon and not the lag from my side.
In the second video, all the rays are fully enabled at maximum sensitivity to protect players from getting false positives.



Video Showcase :movie_camera:


Configuration


:bulb: Smart Tip: Start with strike system 1 just to see if there are any false positives. If you find any, feel free to post them here with some details so we can check what we can do. Then you can increase the strike level to 2 or even 3 if you don’t feel comfortable.
See you in the next one!

Code is accessible No
Subscription-based No
Lines (approximately) 1000
Requirements screenshot-basic
Support Yes (Not fast)
10 Likes

Gamechanger. Great work Pegasus!

– Dan

1 Like

Thanks mate, really appreciate it.

Pegasus Magic Update 1.1

  • Small update with new additions and fixes to reduce false positives.
  • Added a red line effect when Pegasus punishes for magic bullet, showing where the player was aiming.(You can disable it from config)
3 Likes

Dope script… Love to see more.

1 Like

Would use it , if it was opensource. Cant trust those things to be escrowed

2 Likes

I completely understand that adding an asset to your server without having access to its full source code can feel a bit weird. However, one thing you should keep in mind is that our source code is escrowed, not obfuscated, meaning it is clear and free from any suspicious actions. Another proof of our transparency is that our code has been reviewed by the CFX forum and was approved as a topic there. If there was even a single piece of malicious code, this would not have been possible.
Our code is escrowed for security reasons mainly to prevent cheaters from figuring out how to bypass the detection and to stop others from reselling it for profit.
We hope you understand our point of view.
Thank you for your like and your comment! :slightly_smiling_face:

2 Likes

Yes I see, that makes sense. Tho CFX does NOT review code… they barely review anything nowadays lol. Thanks alot that helps :)!

3 Likes

You should make it open source and sell it.

2 Likes

We can and probably should do that, yes. Thanks for the advice.

Update 4/30/2025

A new update has been released :heart_eyes: with additional patches and improvements to reduce false positives.
This time, it’s much harder for any false detection to occur, so feel free to tighten your settings and let us know how it goes!
Now available in your assets!

Interesting, thanks for the idea, but unfortunately I don’t use any Escrowed resources. I already have an idea of ​​which natives I can use to rewrite it.

2 Likes

That’s okay, I understand your perspective. I’m glad I could share the idea behind it, my initial intention was to give you a starting point for that type of detection and help spark your creativity.:heart:
I can guide you if you want any help on fixing it yourself you can DM me on discord if you need anything

Thanks for your comment :smiling_face:

1 Like

GG on this 9.5/10 (it would be a 10 if open source, but I absolutely understand your decision).
awesome

1 Like

its crazy

1 Like

Great job! The only thing I found missing is a feature that is triggered when the script detects someone with the magic bullet. This would allow custom logs, automatic bans, and other features at the discretion of the user.

1 Like

In the next update with bug fixe’s we will add a function that will be called before the punishment so you can add there any export or trigger that you are using from your anticheat or any other ban system…

1 Like

Would this help against general “ghost peaking”?

I would love to try this out as an open-source paid script :slight_smile:

1 Like

No/Yes… Its not a general “ghost peaking” detection but sometings can work like that yes

can u add support for ScreenCapture its a replacement for screenshot basic as screenshot basic is outdated and exploitable

link here: GitHub - itschip/screencapture: Screen capture for FiveM. A successor for screenshot-basic.

1 Like

Thanks we will have an update to this soon!