[FREE] Advanced snow features

This script introduces a fun and interactive system for creating snowballs and snowmen in your environment, with dynamic features tied to the weather system. It enhances immersion and gameplay by allowing players to interact with snow in creative ways, including hiding inside a snowman for tactical or playful purposes.

Github:

Discord:

Features

  1. Snowball Creation

Players can create snowballs directly, provided the in-game weather conditions are appropriate (e.g., snowing or snowy ground).

Weather checks ensure snowball creation is realistic and immersive.

  1. Snowman Construction

Players can use crafted snowballs to build a snowman.

Once constructed, the snowman becomes a physical object in the game environment.


  1. Hide in the Snowman

Players have the unique ability to β€œhide” inside the snowman after construction.

Hiding inside a snowman could provide strategic advantages (e.g., evading enemies or engaging in roleplay scenarios).

7 Likes

esx ?

Does the snowballs make damage?

No esx atm sadly. Thought of adding it bit would need to learn how to bridge first. XD

1 Like

Yes it takes dmg but can be changed in your weapons file

1 Like

I dont have a weapons file

u should have one, if u have weapons u most deff have weapon file

1 Like

we have weapons, but its all default from dmg. So we dont have one.

Try and get some weapon files, maybe search it up on yt
Sry i cant help more, still so new to this shit

1 Like

This looks like a lot of fun! :snowflake::snowman::snowflake:

Thank you. I can say it really is

1 Like

is this justy qbx or is it qb aswell?

just qbx

I have adjusted this to ESX and updated a lot of it if youd like I can post for ESX users?

  • Includes working snowballs using ox
  • Includes everything with snowmen, and can hide and hop out and it syncs correctly.
  • Added a controller to control the snowman direction and position with arrow keys.
  • Added ESX Support.

Can post it for ya if you would like to offer ESX! :slight_smile:

not fully understanding if you want to push it to my GitHub or post it urself. also thanks for using the script really appreciate it as it my first script

I was just bored, saw the comments asking for ESX, started to convert it, and then I started to add stuff to it like the controller and such! Figured you could either share it, or post it somewhere for the ESX guys! :slight_smile:

1 Like

ESX please my dear sir.

Il do my best

Add in client file some where should fix damage

            if GetSelectedPedWeapon(ped) == GetHashKey('WEAPON_SNOWBALL') then
                SetPlayerWeaponDamageModifier(pedID, 0.0)
            end

thank you il add it when im on my pc tmr