Custom Studio Apartment
3 Alta Street
Location X -267.36, Y -967.36, Z 110.1
My very first “free” public release.
Created to be used as the starter apartment in a Dutch Roleplay server.
You can only enter this MLO by using a teleporter.
Custom Studio Apartment
3 Alta Street
Location X -267.36, Y -967.36, Z 110.1
My very first “free” public release.
Created to be used as the starter apartment in a Dutch Roleplay server.
You can only enter this MLO by using a teleporter.
Any and all feedback would be greatly appreciated!
luv it, thanks for this sharing, works perfect
I guess my only feedback would be for sharing stuff, try to add a couple more pictures but it looks nice from the one you posted.
Do you have the POIOffsets coords?
poiOffsets? No idea what you are talking about, could you clarify?
To make it easy, using the door location as spawn and exit, then these coords will do:
Shell = vector4(-267.37, -967.19, 110.1, 160.27) -- also enter/spawn point
OffSets = {
enter = vector3(0.0, 0.0, 0.0),
exit = vector3(0.0, 0.0, 0.0),
stash = vector3(-7.10, -7.46, 0.0),
closet = vector3(-4.78, 1.03, 0.0)
}
But you can also do this to get the offsets:
Citizen.CreateThread(function()
while true do
local myCoords = GetEntityCoords(PlayerPedId())
local shellCoords = vector3(-267.37, -967.19, 110.1) -- Shell location in this case the door/enter
local offset = myCoords-shellCoords
SetTextFont(4)
SetTextScale(0.5, 0.5)
SetTextDropShadow()
SetTextEntry("STRING")
AddTextComponentString(("Offset: vector3(%.2f, %.2f, %.2f)"):format(table.unpack(offset)))
DrawText(0.16, 0.175)
Citizen.Wait(1)
end
end)
Update:
Adjusted vertex paint on mesh.
Added corner support on large corner window.
All textures now in .ytd file (no more embedded).
Timecycle update
where is this snip located
A kitchen would be awesome
can u elaborate more? For qb-interior