Okay, I’m looking to create a RedM server for my friends, family, and gaming clan that is NOT a convoluted RP server. I can RP in D&D/NWN or WoW. I’m looking for absolute simplicity. The dream goal is to start with just what Rockstar gave us when we bought the game. A living world. I’m not looking for missions and all that yet. I just want the world populated like the stock game with functional shops. Not shops where I have to click all kinds of non-standard keys, bring up some strange UI with boxes like I’m playing Final Fantasy on my NES, and drag-n-drop things. I guess the easiest way to describe the base for what I want to build would be either RDO or RDR2 as far as UI and the NPCs and world go. I can build myself, purchase plugins, or use free plugins for things I want to add. In other words, RDR2 with no missions and multiplayer. Is this possible?
I have tried RSG and despised the convoluted menus that constantly broke immersion. I tried RPX and while it seems promising, the world seems dead. Why is it so hard in RedM to just walk into a store and use ‘E’ or something to interact with a shop keeper/the books? That leaves VORP, but I’m at the point where I just don’t believe it is any better.
Again, I’m not asking for help here. Been coding since I was six, DB admin for years, did some hacking in my teens. I have zero issues making things run, but I need advice as to how in the heck to get the game to run like it is RDR2 and not an NES game. I’m asking for suggestions for plugins, framework (or no framework?), and anything I can do to literally just shove the stock game that is already built into RedM. Thank you in advance for your time.
Pick the first option if you’d like to build UIs in HTML, which gives you full control over what you’re doing. Pick the second if you’re willing to spend hours or days researching the native game systems and getting them to work. Most of what you’d need has already been researched, though, so you can reuse it.
Also, since you’re making a server just for friends, you could build it from scratch and lean fully on AI coding without worrying about server security and optimization. That would be the fastest way to get the result you want. Good luck!
Thank you for the suggestions! I will be checking them out this evening after yard work. My intention is indeed to do custom since I am a well-versed C/C++ programmer (over thirty years now) but use something prebuilt for now. Maybe this can get us up and going.
Does the Red-EM framework have anything that can restore wagons travelling and/or trains?
Wagons usually run on a default server without a framework. If they are missing from a specific framework or build, check the script usually named something like “popdensity” or search in code functions like SetVehicleDensityMultiplierThisFrame, SetRandomVehicleDensityMultiplierThisFrame, SetParkedVehicleDensityMultiplierThisFrame and their hashed versions like Citizen.InvokeNative(0x606374EBFC27B133
As for the trains, it’s a whole story, in short the autonomous trains are broken in RedM, but you can drive them yourself, you just need to spawn them via some script.
Okay. RSG had a wonderfully populated world, but RPX was very empty. I assumed there was some way to tweak it, and you may have just given me the answer. I’m preparing to setup a fresh RedM server using Red-EM 2023 reboot and then check everything out this evening. Thank you so much for your suggestions and guidance!