Foosball – Table Football/Soccer Standalone Multiplayer Minigame

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The Foosball – Table Football/Soccer Script transforms a table prop into a fully interactive, synchronized, and customizable minigame. Allowing 1v1 or 2v2, designed for both casual fun and deep server integration.

Preview

:dart: Why Choose This Script?

This isn’t just a small add-on, it’s a complete foosball system built for servers that value immersion, performance, and community gameplay.

:gear: Configurable Rules – Choose between solo, 1v1, or 2v2. Set who starts, the number of goals to win, defenders, strikers, and even play one-leg or two-leg foosball.
:moneybag: Custom Pricing System – Set a money fee or require custom items or tokens to play.
:office: Business Integration – Link table income to your business or make tables work only when staff are on duty.
:art: Full Customization – Players can personalize their appearance with 12 colors, 11 hats, and 2 skin tones.
:shopping: In-Game Store – Set item prices, define default skins, or create premium-exclusive cosmetics.
:video_game: Smooth, Realistic Gameplay – Four control styles, responsive shooting, and fluid motion.
:loud_sound: 3D Positional Sound – Every hit, kick, and goal is heard around the table.
:earth_africa: Synced & Optimized – Fully synchronized for nearby players, no lag or desync.
:house: Map & Housing Integration – Works seamlessly with mapping tools and housing systems.
:trophy: Event System – Built-in “game won” event can be used to reward winners with money, items, or custom prizes.
:jigsaw: Standalone & Framework-Compatible – Works out of the box with any setup.


:bulb: Key Features

  • Fully interactive foosball system with realistic physics and animations

  • Configurable matches: solo, 1v1, or 2v2

  • Deep integration with business and economy systems

  • Dynamic, customizable cosmetics and premium items

  • Compatible with any housing or mapping solution

  • Optimized for RP and public server

  • Full documentation and developer event support

  • Available in multiple languages (English, Portuguese, French, Spanish, and more)


Dependencies

  • OneSync (required) – For synchronized gameplay across players.

Upgrade your city’s social spaces, from bars and clubs to apartments and game halls, with a script that brings players together.
A perfect mix of fun, immersion, and performance, ready to make your FiveM world feel alive.

Links

Code is accessible No
Subscription-based No
Lines (approximately) 8000
Requirements One Sync
Support Yes
Assets are accessible No
Subscription-based No
Polygons (model and LOD) 15000
Texture size and amount 256x256-1726x1080 (70)
Requirements & dependencies None
Support Yes
10 Likes

Another W release, 3 in less than a month this is non sense :hot_face::pray:

2 Likes

crazyyy

1 Like

I dont even run a server and I wana play with this. Good job :slight_smile:

1 Like

hahahahh thanks bro! you can test it here for free

1 Like

sverse_table_football 1.0.1

  • Added a leaderboard system that shows games won, goals scored and total matches for any player that plays. It can be accessed through store NPC. Also added a client-side export “showLeaderboard” that opens it. Can be turned off in config/basic.lua Config.allowPlayersToAccessLeaderboard putting it equal to false. Can be reset through “foosball_reset_leaderboard” restricted command.

  • Added in config/basic.lua Config.allowPlayersToChangeGameOptions and Config.allowPlayersToChangeCosmetics so you can simplify game, so players cant change options or use cosmetics

  • Added a client-side export “showStore” to open the player store

sverse_table_football 1.0.2

  • Fixed game in other buckets

sverse_table_football 1.0.3

  • Changed allowBank to paymentMethod on Config/economy.lua to have options on table payment. “money”, “bank”, “money-then-bank” or “bank-then-money”