Hi guys, I am having a little problem with some textures of my custom road mod (server sided).
Some parts of the road and textures are fine while other textures are flickering all the time.
As you can see in this video are textures of the road flickering all the time.
I have already splitted the ytd files so that every file is under 16 mb.
The biggest file is at the moment 14.7 mb, so I don’t really know what could be causing those textures to flicker. Also some ydr files come with the mod do you also need to put those into the stream folder? If someone knows what it could be, I would be pleased hearing from you.
you split them, but you also have to declare the relationships between the split files within a gtxd.meta file. For example, this is my gtxd.meta for San Fierro and Las Venturas textures:
Thx man I am now creating the gtxd.meta, it’s quite a lot of work with so many splitted files, but I’ll get through it. Just a question about the scripts why is in the last las_venturas_custom a parent is that actually a file? If I have for example the files: road,road1,road2 and road 3. Then the last one should be :
Item
parent road3 /parent
child road2 /child
/Item
this the one I used, in the file you can choose if you want dutch roads, german roads etc.
I chose for dutch roads but it doesn’t really matter in my opinion.
thanks man!!! wow it works really well!! only some parts take some time to load in. is it just the first time that it needs to load in so long? or will it always be loading a while?
yes of course, the split ytds are in my gtxd.meta, and about the loading time, it may be slower the first time when you join but should work fine afterwards. Keep in mind these textures don’t work for all LOD levels so this means if you look at a part of a road from far away, it will have vanilla textures, but once you get closer the textures change to the european road ones. If that’s all, please mark the solution for other people that are looking for this.