Hello FiveM, this is my new Flashbang Grenade script, a realistic and immersive addition to your server.
Main Features
Realistic Visual Effect: White flash effect that gradually fades away
Immersive Sound Effects: Uses GTA V native sounds for an authentic experience
Direction Detection: Only affects players looking in the direction of the grenade
Range System: Only players within a configurable radius are affected
Full Synchronization: Works seamlessly in multiplayer environments
Technical Details
Standalone script, no frameworks required
Performance optimized with minimal server resource impact
Robust server-client synchronization system
NUI integration for smooth and responsive visual effects
Clean and well-documented Lua code
Fully Configurable
The script allows you to customize various aspects:
Flash effect duration: default 10 seconds
Fade-out time: default 8 seconds
Effective flashbang distance: default 20.0 units
Time until explosion: default 2.5 seconds
How It Works
When a player uses the flashbang grenade, it explodes after a configurable time. The system then detects all nearby players who are looking in the direction of the explosion and applies the visual and sound effect only to them. The effect starts intensely and gradually fades out, simulating vision recovery.
that script uses various native GTA effects to simulate a concussion.
Mine uses NUI to create a general flash on the screen just like in FPS games, if you didnât like mine, just donât buy it, download the free one
no, this one again is another one that uses exaggerated native game effects to simulate a concussion, not NUI. Anyway, even if it was the same thing, mine costs less xD
That one uses NUI I know, cuz I made it. It actually uses a combination of the two - NUI and in-game effects, aswell as an included 3D model, AI interaction, player effects and more. Anyway, very mean of me - I donât mean to take away from what youâve made, good work
Whatâs your point then? Do you feel good about degrading other peopleâs work? As far as I know you didnât invent the flashbang grenade, GTA or FiveM, so thereâs nothing of yours here
0.03ms while the script does not affect the player is wild.
This is a perfect example of why escrow sucks - nothing is open source anymore. Your implementation works, but itâs highly unoptimized: it runs constant checks to determine whether a player should be flashed, even for players completely uninvolved in the effect. Hiding the code behind escrow prevents others from giving you advice on your quality of code.
When I throw the item it says â^5[ox_inventory] ^7[INFO] WEAPON_FLASHBANG was forcibly unequipped (caused by game behaviour or another resource)^7â
Iâm not familiar with ox_inventory unfortunately, I suggest posting this question in the ox_inventory thread, or opening the ox_inventory folder with VSCODE, then pressing CTRL+SHIFT+F (which serves to search all files) and look for âwas forcibly unequippedâ, that way you can analyze the code and see why it is falling into this condition.
if weaponHash ~= currentWeapon.hash then
lib.print.info(('%s was forcibly unequipped (caused by game behaviour or another resource)'):format(currentWeapon.name))
currentWeapon = Weapon.Disarm(currentWeapon, true)
end