Flashbang Grenade

capa

Standalone Flashbang Grenade

Hello FiveM, this is my new Flashbang Grenade script, a realistic and immersive addition to your server.

Main Features

  • Realistic Visual Effect: White flash effect that gradually fades away
  • Immersive Sound Effects: Uses GTA V native sounds for an authentic experience
  • Direction Detection: Only affects players looking in the direction of the grenade
  • Range System: Only players within a configurable radius are affected
  • Full Synchronization: Works seamlessly in multiplayer environments

Technical Details

  • Standalone script, no frameworks required
  • Performance optimized with minimal server resource impact
  • Robust server-client synchronization system
  • NUI integration for smooth and responsive visual effects
  • Clean and well-documented Lua code

Fully Configurable

The script allows you to customize various aspects:

  • Flash effect duration: default 10 seconds
  • Fade-out time: default 8 seconds
  • Effective flashbang distance: default 20.0 units
  • Time until explosion: default 2.5 seconds

How It Works

When a player uses the flashbang grenade, it explodes after a configurable time. The system then detects all nearby players who are looking in the direction of the explosion and applies the visual and sound effect only to them. The effect starts intensely and gradually fades out, simulating vision recovery.

Price and Support

Purchase Here - Tebex

  • Price: $10 USD
  • Support: Full support after purchase via this Post
  • Updates: Free access to all future updates

Installation

Simple and straightforward installation - just add to your resources folder and configure according to your preferences.

Showcase video + resmon

If you’re interested or have any questions, please leave a comment below or contact me via direct message.

Code is accessible Config.lua
Subscription-based No
Lines (approximately) 200
Requirements None
Support Yes

wasnt this posted by someone else a few days ago for FREE :skull:

1 Like

that script uses various native GTA effects to simulate a concussion.
Mine uses NUI to create a general flash on the screen just like in FPS games, if you didn’t like mine, just don’t buy it, download the free one

It’s not the same script

So it does exactly what Flashbang Script – Realistic Flashbangs with AI Reactions, 3D Audio, & Visual Effects does? <.<

no, this one again is another one that uses exaggerated native game effects to simulate a concussion, not NUI. Anyway, even if it was the same thing, mine costs less xD

That one uses NUI :stuck_out_tongue: I know, cuz I made it. It actually uses a combination of the two - NUI and in-game effects, aswell as an included 3D model, AI interaction, player effects and more. Anyway, very mean of me - I don’t mean to take away from what you’ve made, good work :slight_smile:

What’s your point then? Do you feel good about degrading other people’s work? As far as I know you didn’t invent the flashbang grenade, GTA or FiveM, so there’s nothing of yours here

0.03ms while the script does not affect the player is wild.

This is a perfect example of why escrow sucks - nothing is open source anymore. Your implementation works, but it’s highly unoptimized: it runs constant checks to determine whether a player should be flashed, even for players completely uninvolved in the effect. Hiding the code behind escrow prevents others from giving you advice on your quality of code.

But of course, you do you

3 Likes

Using OX Inventory how do I create the item?

When I throw the item it says “^5[ox_inventory] ^7[INFO] WEAPON_FLASHBANG was forcibly unequipped (caused by game behaviour or another resource)^7”

I’m not familiar with ox_inventory unfortunately, I suggest posting this question in the ox_inventory thread, or opening the ox_inventory folder with VSCODE, then pressing CTRL+SHIFT+F (which serves to search all files) and look for “was forcibly unequipped”, that way you can analyze the code and see why it is falling into this condition.

			if weaponHash ~= currentWeapon.hash then
                lib.print.info(('%s was forcibly unequipped (caused by game behaviour or another resource)'):format(currentWeapon.name))
				currentWeapon = Weapon.Disarm(currentWeapon, true)
			end

[‘WEAPON_FLASHBANG’] = {
label = ‘Flashbang’,
weight = 600,
durability = 0.1,
throwable = true,
caliber = ‘Flashbang’
},

why is the resmon .03 while idle