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Summary
This update applies to both FiveM and RedM, and includes the following changes:
This update applies to both FiveM and RedM, and includes the following changes:
- Anticheat changes, including the following:
- Fixed a compatibility issue with Windows 7 (closing instantly on launch)
- FiveM: Reimplemented mitigation of ‘SLOD’ peds so that it works on builds other than 1604.
- Note that not all anticheat changes are included in the changelog.
- Rockstar integration fixes:
- Most cases of ‘Timed out waiting for ROS/MTL’, mainly on systems with dual/quadcore CPUs should be gone now.
- We no longer delete the cached Rockstar account when services are down, so no more unexpected Rockstar login dialogs.
- Some fixes in crash reporting:
- FiveM: Fixed a regression introduced in the last release where ‘pool full’ errors instead showed up as a
fmt::v8::format_error
exception. - Support ‘symbolication’ (friendly names, used in server quit messages and advanced error dialogs) for Windows 7/8.1.
- Fixed some cases where the crash dialog itself would crash due to a timing issue.
- FiveM: Fixed a regression introduced in the last release where ‘pool full’ errors instead showed up as a
- FiveM: Asset streaming reliability improvements:
- Reduce download priority for assets that are no longer relevant, such as when moving rapidly across the map.
- Some fixes for hanging when disconnecting from a server, before the main menu gets a chance to show: now we rely less on the streaming engine to succeed for a frame or two.
- FiveM: A few regression fixes for game build 2545:
- Loading story mode when having last used 2545 no longer crashes.
- ‘NetworkEntityDamage’ game events now contain actual data.
- Misc fixes:
- Mitigations for a relatively rare game hang in Mumble client code.
- When using the optimized ‘OAL’ mode for the Lua runtime, vector results now work correctly.
- FxDK: No more duplicate entries in the project explorer when renaming an entry.