.
Summary
This update applies to both FiveM and RedM, and includes the following changes:
- Client security improvements and abuse mitigation
- FiveM: Refactor ‘PointerArgumentSafety’ to be part of the build process, and marks ‘Any*’ arguments as an explicit no-go.
- Prevent abuse of non-msgpack arguments passed to ResultAsObject and a direct InvokeNative call being able to return an arbitrary string as a result.
- Reset result state if it ‘looks like’ game code didn’t actually touch the result.
- Prevent DllImport from non-platform modules in Mono.
- Replace the deprecated
frontend.chrome-dev.tools
URL for profiler. - FiveM: Prevent custom key binds breaking with a lot of duplicate
RegisterKeyMapping
calls - Fix a few C# scripting bugs, such as
enum
not being correctly serialized, and a server-sideNullReferenceException
issue. - Fix V8 (JS) stack overflows crashing the game instead of raising an error.
- Fix game build switching for second-client (
CL2
) mode - Fix LocalPlayer state bag breaking when a client was rejoining a server after being disconnected, but getting assigned the same player ID.
- FiveM: Fix a rare FxDK map compilation issue, and fix key input in FxDK.