FiveM update - March 31st, 2018 #2

another update, obligatory changelog

changelog

  • add fivem://connect/IP protocol handler
  • downgrade chrome, chrome bug, it flicker
  • possible new drm crashes
  • faster loading
  • make +connect and so on load earlier
  • loadlevel a bug fix
17 Likes

So this means we can now connect directly from servers.fivem.net?

1 Like

Voicechat does not work anymore, but you can be lucky to make it work by turning it off, and so on, sometimes this should be done several times

1 Like

Please, please re-implement VEHSHARE.YTD streaming. Thank you.

1 Like

FIX voice chat. :frowning: Now every time i run fivem i must turn OFF and then ON voice in options to get it work.
Its not only me that has the problem.

4 Likes

I have the same problem with the voice chat on my server, sometimes it works and sometimes not. This happens after the previous update and is still a problem after the last update :disappointed_relieved:…

2 Likes

Same issue here! What can we do in the meantime?

2 Likes

Update broke my mysql-async ?

Summary

Loaded MySQLAsync.net, Version=2.0.2.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_465520147
Instantiated instance of script MySQLAsync.MySQLAsync.
Symbol file D:\Games\FiveM\server\citizen\clr2\lib\mono\4.5\System.dll.mdb doesn’t match image D:\Games\FiveM\server\citizen\clr2\lib\mono\4.5\System.dll

Loaded MySqlConnector, Version=0.26.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_746070973
error in mono_error_set_type_load_name: Could not resolve type with token 01000062

error in mono_error_set_type_load_name: Could not resolve type with token 01000063

error in mono_error_set_type_load_name: Could not resolve type with token 01000064

error in mono_error_set_type_load_name: Could not resolve type with token 01000065

error in mono_error_set_type_load_name: Could not resolve type with token 0100006c

error in mono_error_set_type_load_name: Could not resolve type with token 0100007b

error in mono_error_set_type_load_name: Could not resolve type with token 01000066

error in mono_error_set_type_load_name: Could not resolve type with token 0100006a

error in mono_error_set_type_load_name: Could not resolve type with token 0100006b

Exception loading assembly System.Transactions: System.IO.FileNotFoundException: Unable to find the specified file.
at <0x00000 + 0x00000>
at <0x00000 + 0x00000>
at <0x00000 + 0x00000>
at CitizenFX.Core.InternalManager.LoadAssembly (System.String name) [0x00000] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\InternalManager.cs:112
Exception loading assembly System.Transactions: System.IO.FileNotFoundException: Unable to find the specified file.
at <0x00000 + 0x00000>
at <0x00000 + 0x00000>
at <0x00000 + 0x00000>
at CitizenFX.Core.InternalManager.LoadAssembly (System.String name) [0x00000] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\InternalManager.cs:112
error in mono_error_set_assembly_load: Could not load file or assembly ‘System.Transactions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089’ or one of its dependencies.

Exception loading assembly MySqlConnector: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at CitizenFX.Core.InternalManager.CreateAssemblyInternal (System.Byte[] assemblyData, System.Byte[] symbolData) [0x0002e] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\InternalManager.cs:72
at CitizenFX.Core.InternalManager.LoadAssembly (System.String name) [0x000a8] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\InternalManager.cs:135
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.TypeLoadException: Failure has occurred while loading a type.
at MySQLAsync.MySQLAsync.<.ctor>b__2_0 () [0x00047] in <6b79789832b34a31961dbb39358e1b3f>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0
— End of inner exception stack trace —

Server stack trace:
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0
at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in :0
at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in :0
at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in :0
at CitizenFX.Core.FunctionReference.Invoke (System.Int32 reference, System.Byte[] arguments) [0x00062] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\FunctionReference.cs:62
at CitizenFX.Core.InternalManager.CallRef (System.Int32 refIndex, System.Byte[] argsSerialized, System.IntPtr& retvalSerialized, System.Int32& retvalSize) [0x00000] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\InternalManager.cs:241
at (wrapper remoting-invoke-with-check) CitizenFX.Core.InternalManager:CallRef (int,byte[],intptr&,int&)
at (wrapper xdomain-dispatch) CitizenFX.Core.InternalManager:CallRef (object,byte[]&,byte[]&,int,byte[],int&)

Exception rethrown at [0]:
at (wrapper xdomain-invoke) CitizenFX.Core.InternalManager:CallRef (int,byte[],intptr&,int&)
at (wrapper remoting-invoke-with-check) CitizenFX.Core.InternalManager:CallRef (int,byte[],intptr&,int&)
at CitizenFX.Core.MonoScriptRuntime.CallRef (System.Int32 refIndex, System.Byte[] argsSerialized, System.Int32 argsSize, System.IntPtr& retvalSerialized, System.Int32& retvalSize) [0x00013] in C:\gl\builds\aaf2d114\0\cfx\fivem\code\client\clrcore\MonoScriptRuntime.cs:151
Error running system event handling function for resource mysql-async: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: citizen:/scripting/lua/scheduler.lua:663: An error happened while calling export mysql_configure of resource mysql-async (citizen:/scripting/lua/MessagePack.lua:830: missing bytes), see above for details
stack traceback:
[C]: in function ‘error’
citizen:/scripting/lua/scheduler.lua:663: in method ‘mysql_configure’
lib/init.lua:3: in upvalue ‘handler’
citizen:/scripting/lua/scheduler.lua:175: in function citizen:/scripting/lua/scheduler.lua:174
stack traceback:
[C]: in function ‘error’
citizen:/scripting/lua/scheduler.lua:41: in field ‘CreateThreadNow’
citizen:/scripting/lua/scheduler.lua:174: in function citizen:/scripting/lua/scheduler.lua:138
hitch warning: frame time of 1673 milliseconds

I found the problem: my error.
Somehow, dirs “\server\citizen\clr2” and “\server\citizen\scripting” were moved (by myself), causing a redownload of the dirs upon running the client, which just so happened to be the first time running it since the update.

Although I’m all fixed, I’m still curious about the errors. What is different about my files in those dirs that would cause fresh dirs to throw those errors?

March 31st, 2018
bout time…

Do someone know why my FiveM doesnt work it says immedialy when i am joining: single-echo-july
any help?

Update broke my client I get a bootstrap error when starting.

Now my game just crashes without an error message about 5 seconds after I click the fivem.exe. It was just fine about 3 or 4 days ago.

I’m having the same problem.

Yes. We’re having to toggle voicechat to get it to work on our server too. Unfortunate.

1 Like