A minor bugfix update has been pushed to the production branch after making it through the canary channel and passing brief smoke tests. Who needs a dev channel?
Summarized changelog
- Error messages from servers (kicking and so on) don’t show garbage at the end anymore.
- We forgot these lack a null terminator. Whoa!
- Empty
POST
to a NUI callback doesn’t crash the game anymore. - Extra
if
statements for the win! - Increase
phInstGta
pool size to 16384. - This has been a persistent question by some persistent people who persistently insist on placing trees with (persistent) dynamic collision that… persist until the map segment unloads.
- Improve network sync performance in case of CPU starvation.
- Basically, don’t run
RageNetSend
in a separate thread (that runs at ‘below normal’ priority), but run this from the main game thread. This will result in hopefully-noticeable improvements running the game on various configurations, fromPCs to 4-core/4-thread systems (i5, for instance).
Have fun!