b49b9ff: NUI: disable keyed mutexes. This fixes in-NUI flickering.
dce696b: some fixes for broken crash fixes. Reduces crashing!
0cc8ab9: New deferral system with more reliability and allowing multiple resources at once. This should activate automatically if using a newer server version, though it’s recommended to hold off on updating until nng patches are tested.
20ed388: Server banners in the detail page and connecting window. This requires a server with sets command support (495 or higher) and setting sets banner_connecting "https://link.to.image" and/or sets banner_detail "https://link.to.image" on the server.
03670c6: Update CEF again and force D3D11 in ANGLE. This basically fixes daktronics/cef-mixer#10 for cases that used to work before.
I don’t know if this would be hard to do/asked many times, But will/could there be an Official Queue System for FiveM? There are community resources, However they are often unstable and would be stable with the CitizenFX Collective’s Help.
Has the deferral syntax or playerConnecting event syntax changed in any significant way with the messaging update? Will it change as this goes forward?
good night, the game after gives update is not saving the modifications made in the vehicles, informs that the vehicle is not ours and every time that takes in the garage has to modify in the saints!
FiveM I really hope you keep your promise to your update from back in October. H1 is running out! You got till june. Time is running out. Btw is it Onesync or Zerosync? State of the Snail: October 12th, 2017
luckily, onesync already released around a month ago. nobody said that it had to be ‘100% done’ (no software ever is), or publicly usable (though a few testing servers are whitelisted for it).