Miinoo
1
Revive Station Script
- revive station for dead players
- pay to revive (configurable amount)
- ESX
Preview: here
Purchase: here
Documentation: here
|
|
Code is accessible |
Configs are accessable |
Subscription-based |
No |
Lines (approximately) |
>500 |
Requirements |
N/A |
Support |
Yes |
1 Like
Very good script simply shows the reason for death
2 Likes
Is the revive event name configurable for servers who have different event names or dual revive events?
Miinoo
5
Yes, with the new update you can change the event.
What about dual revive events?
For example, I use visn_are.
We use the following logic to revive:
TriggerEvent("esx_ambulancejob:revive")
TriggerEvent('visn_are:resetHealthBuffer')
Miinoo
7
@TLBRP
We provide you a function where you can trigger multiple events in.
So in your case you can use both events.
This is the default configuration of the revive function.
Config.Revive = function(player)
TriggerClientEvent('esx_ambulancejob:revive', player)
end
1 Like
Miinoo
8
Update:
removed language files from escrow protection
added secure webhook logs
added blacklisted death reasons
Miinoo
9
Update:
removed webhooks from escrow protection
fixed callback messages in F8 console