Hey,
When using the RegisterKeyMap native.
I am experiencing unexpected behavior when the player reassigns the default key bind for my keymap.
The reassigned key bind works but the default key bind also still works. Is there a way to make the assigned key bind replace the default one?
Example:
RegisterKeyMapping("+handsUp", "Hands Up", "keyboard", "X");
Reassigning the Keymap to “I” key:

Now both keys “I” (new key) and “x” (default key) will trigger the event.
I only want the new key to trigger the event.