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GTA V version? - I don’t know, whatever the most current one is Up to date? - Yes Legit or Pirate copy? - Legit Steam/CD/Social Club? - Steam Windows version? - 10 Did you try to delete caches.xml and try again? - None Error screenshot (if any) - https://i.gyazo.com/thumb/1000/b270e4da8b462385993fb84c2e3418b0-jpg.jpg This is the video I get from instant replay Nvidia Share. No other games have this, not even vanilla GTA V
System specifications
Intel Core i7 4790k
nVidia GTX 1060 6GB
16GB RAM
I think these are all that are necessary
What did you do to get this issue? - I simply saved an instant replay What server did you get this issue on? - Project Homecoming but I tried even on the main screen and it happens there too CitizenFX.log file -
[Game]
IVPath=C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V
DisableNVSP=0
.dmp files/report IDs - Not sure what these are, if they are referring to FiveM error crashes, then this isn’t my case
I tried adjusting the bitrate, I tried both with windows capture and without, adjusting the time it records from 20 to 5 minutes, I believe this is FiveM-exclusive problem as no other games I own have this problem, tested on vanilla GTA V, Fallout 4, Stardew Valley, CSGO, Team Fortress 2 and Conan Exiles.
I would very much appreciate a reply, thanks in advance
im pretty sure FiveM and Shadow play do not play nice with each other and actually causes stability issues, i got shadow play turned off on mine due to an issue it had with FiveM and i simply dont use it.
I tried with OBS but it severely affected my FPS, from 60 (VSync on) to 30-55. I can do VSync off but on the server I play, your laptimes are not recorded if your VSync isnt on
We don’t have ShadowPlay source code, so we can’t investigate, reproduce nor fix this problem.
Use a different recording application, or complain to NVIDIA, who will probably ignore this despite it being an issue on their side.
Why would a server check this or break like that? Contact those server admins and tell them to actually use delta times.
Were you using the NVIDIA encoder option? It should be noted that NVIDIA capture sources in other software than ShadowPlay/GFE still aren’t a possibility on GeForce cards thanks to NVIDIA DRM, so if you rely on this for low-latency capture you’ll have to whine to NVIDIA who will completely ignore this problem.