Fivem Maps - SendIt Dragstrip [ FREE ] (UPDATED V2 Release)

[Preview]
V1 can be download it here: sendit_dragstrip.zip (14.2 KB)

V2 is available for FREE at Pain’s Designs

This is a YMAP providing a great layout of a dragstrip on the Sandy Airfield. There are many YMAPs out there using this space to make a dragstrip but most of them are designed to look permanent. I wanted to make a scene that looks like it could be set up and taken down for when you don’t want to use it or to use a different map in that location. For example, you can drag race one night and have an Air Show the next and it would make sense when trying to keep the immersion.

Features:

  • Complete Track With Sandtrap To Stop Crashes At Finish
  • Tents For Prepping / Repairing Cars Before Race (No Script, RPing It Out)
  • Staging Lanes
  • Concessions / Vendor Locations
  • Announcement / DJ Stage ( This location is set up with a screen to use CS-HALL resources by: Critical Scripts )

V2 UPDATES:

  • Extended end of the track to help for higher speeds. (Tested at top speeds of 350 mph)
  • Added barriers to keep exit traffic off the drag strip
  • Added custom Dino props. You can use a resource like the ( Handling Laptop + Dy By: Wizating)
  • Config included for resource ( CT_DragStrip By: ADRP )
  • Fixed direction of DJ stand
  • Provided FULL location config for the CS-HALL resource. (Sorry, meant to do this in the first release)
If using Hall, add this to your config
['sendit_dragstrip'] = {
            ['enabled'] = true,
            ['autoAdjustTime'] = false,
            ['idleWallpaperUrl'] = 'ADD CUSTOM IMAGE URL HERE',
            ['maxVolumePercent'] = 50,
            ['smokeFxMultiplier'] = 3,
            ['smokeTimeoutMs'] = 5000,
            ['sparklerFxMultiplier'] = 1,
            ['sparklerTimeoutMs'] = 1500,
            ['delayBetweenSmokeChainMs'] = 1500,
            ['delayToTriggerBassEffectsAfterPlayingMs'] = 2500,
            ['featureDelayWithControllerInterfaceClosedMs'] = 500,

            ['bass'] = {
                ['smoke'] = {
                    ['cooldownMs'] = 30000,
                    ['colorWithDynamicSpotlights'] = false
                },

                ['sparklers'] = {
                    ['cooldownMs'] = 30000,
                    ['colorWithDynamicSpotlights'] = false
                }
            },

            ['area'] = {
                ['range'] = 120.0,
                ['center'] = vector3(1054.78, 3083.03, 41.42),
                ['height'] = nil,

                ['polygons'] = {
                    ['applyLowPassFilterOutside'] = true,
                    ['invertLowPassApplication'] = false,
                    ['hideReplacersOutside'] = true,

                    ['entries'] = {
                        {
                            ['height'] = {
                                ['min'] = 39,
                                ['max'] = 45
                            },

                            ['points'] = {
                                vector2(1039.51, 3093.33),
                                vector2(1141.24, 3120.01),
                                vector2(1172.72, 3019.47),
                                vector2(1066.48, 2987.01),

                            }
                        }
                    }
                }
            },

            ['disableEmitters'] = nil,
            ['scaleform'] = nil,

            ['replacers'] = {
                ['h4_prop_battle_club_projector'] = 'script_rt_club_projector'
            },

            ['monitors'] = {
                {
                    ['hash'] = 'h4_prop_battle_club_screen',
                    ['position'] = vector3(1043.711, 3079.648, 45.17006),
                    ['rotation'] = nil,
                    ['heading'] = 105.54,
                    ['lodDistance'] = nil
                }
            },

            ['screens'] = nil,

            ['spotlights'] = {
                {
                    ['soundSyncType'] = SOUND_SYNC_TYPE.BASS,
                    ['hash'] = 'cs_prop_hall_spotlight',
                    ['position'] = vector3(1046.292, 3082.507, 48.0751),
                    ['rotation'] = nil,
                    ['heading'] = 101.87,
                    ['lodDistance'] = nil,
                    ['color'] = {255, 1, 1}
                },

                {
                    ['soundSyncType'] = SOUND_SYNC_TYPE.MID,
                    ['hash'] = 'cs_prop_hall_spotlight',
                    ['position'] = vector3(1047.375, 3078.375, 48.03989),
                    ['rotation'] = nil,
                    ['heading'] = 101.87,
                    ['lodDistance'] = nil,
                    ['color'] = {255, 255, 0}
                },

                {
                    ['soundSyncType'] = SOUND_SYNC_TYPE.LOW_MID,
                    ['hash'] = 'cs_prop_hall_spotlight',
                    ['position'] = vector3(1055.736, 3084.939, 47.82209),
                    ['rotation'] = nil,
                    ['heading'] = 282.77,
                    ['lodDistance'] = nil,
                    ['color'] = {15, 3, 255}
                },

                {
                    ['soundSyncType'] = SOUND_SYNC_TYPE.TREBLE,
                    ['hash'] = 'cs_prop_hall_spotlight',
                    ['position'] = vector3(1056.832, 3080.795, 47.82209),
                    ['rotation'] = nil,
                    ['heading'] = 282.77,
                    ['lodDistance'] = nil,
                    ['color'] = {3, 83, 255}
                },

                {
                    ['soundSyncType'] = SOUND_SYNC_TYPE.HIGH_MID,
                    ['hash'] = 'cs_prop_hall_spotlight',
                    ['position'] = vector3(1039.599, 3078.544, 47.81147),
                    ['rotation'] = nil,
                    ['heading'] = 101.87,
                    ['lodDistance'] = nil,
                    ['color'] = {255, 5, 190}
                }
            },

            ['smokers'] = {
                {
                    ['hash'] = 'ba_prop_club_smoke_machine',
                    ['visible'] = false,

                    ['fx'] = {
                        ['library'] = 'scr_ba_club',
                        ['effect'] = 'scr_ba_club_smoke_machine',
                    },

                    ['position'] = vector3(1045.889, 3080.531, 40.71058),
                    ['rotation'] = nil,
                    ['heading'] = 110.41,
                    ['lodDistance'] = nil,
                    ['color'] = {248, 184, 120}
                },
            },

            ['speakers'] = {
                {
                    ['hash'] = 'ba_prop_battle_club_speaker_large',
                    ['visible'] = false,
                    ['position'] = vector3(1047.32, 3075.17, 40.31),
                    ['rotation'] = nil,
                    ['heading'] = 131.54,
                    ['lodDistance'] = nil,
                    ['soundOffset'] = vector3(0.0, 0.0, 1.7),
                    ['directionOffset'] = nil,
                    ['maxDistance'] = 5.0,
                    ['refDistance'] = 24.0,
                    ['rolloffFactor'] = 1.25,
                    ['coneInnerAngle'] = 90,
                    ['coneOuterAngle'] = 180,
                    ['coneOuterGain'] = 0.5,
                    ['fadeDurationMs'] = 250,
                    ['volumeMultiplier'] = 0.1,
                    ['lowPassGainReductionPercent'] = 15
                },

                {
                    ['hash'] = 'ba_prop_battle_club_speaker_large',
                    ['visible'] = false,
                    ['position'] = vector3(1044.55, 3085.89, 40.31),
                    ['rotation'] = nil,
                    ['heading'] = 79.37,
                    ['lodDistance'] = nil,
                    ['soundOffset'] = vector3(0.0, 0.0, 1.7),
                    ['directionOffset'] = nil,
                    ['maxDistance'] = 5.0,
                    ['refDistance'] = 24.0,
                    ['rolloffFactor'] = 1.25,
                    ['coneInnerAngle'] = 90,
                    ['coneOuterAngle'] = 180,
                    ['coneOuterGain'] = 0.5,
                    ['fadeDurationMs'] = 250,
                    ['volumeMultiplier'] = 0.1,
                    ['lowPassGainReductionPercent'] = 15
                },

                {
                    ['hash'] = 'ba_prop_battle_club_speaker_small',
                    ['visible'] = false,
                    ['position'] = vector3(1049.401, 3066.613, 42),
                    ['rotation'] = nil,
                    ['heading'] = 61.06,
                    ['lodDistance'] = nil,
                    ['soundOffset'] = vector3(0.0, 0.0, 1.0),
                    ['directionOffset'] = nil,
                    ['maxDistance'] = 15.0,
                    ['refDistance'] = 7.0,
                    ['rolloffFactor'] = 1.25,
                    ['coneInnerAngle'] = 90,
                    ['coneOuterAngle'] = 180,
                    ['coneOuterGain'] = 0.5,
                    ['fadeDurationMs'] = 5,
                    ['volumeMultiplier'] = 0.02,
                    ['lowPassGainReductionPercent'] = 15
                },

                {
                    ['hash'] = 'ba_prop_battle_club_speaker_small',
                    ['visible'] = false,
                    ['position'] = vector3(1125.473, 3044.49, 42),
                    ['rotation'] = nil,
                    ['heading'] = 40.69,
                    ['lodDistance'] = nil,
                    ['soundOffset'] = vector3(0.0, 0.0, 1.0),
                    ['directionOffset'] = nil,
                    ['maxDistance'] = 20.0,
                    ['refDistance'] = 7.0,
                    ['rolloffFactor'] = 1.25,
                    ['coneInnerAngle'] = 90,
                    ['coneOuterAngle'] = 180,
                    ['coneOuterGain'] = 0.5,
                    ['fadeDurationMs'] = 10,
                    ['volumeMultiplier'] = 0.02,
                    ['lowPassGainReductionPercent'] = 15
                },

                {
                    ['hash'] = 'ba_prop_battle_club_speaker_small',
                    ['visible'] = false,
                    ['position'] = vector3(1122.69, 3044.09, 42),
                    ['rotation'] = nil,
                    ['heading'] = 338.7,
                    ['lodDistance'] = nil,
                    ['soundOffset'] = vector3(0.0, 0.0, 1.0),
                    ['directionOffset'] = nil,
                    ['maxDistance'] = 20.0,
                    ['refDistance'] = 7.0,
                    ['rolloffFactor'] = 1.25,
                    ['coneInnerAngle'] = 90,
                    ['coneOuterAngle'] = 180,
                    ['coneOuterGain'] = 0.5,
                    ['fadeDurationMs'] = 10,
                    ['volumeMultiplier'] = 0.02,
                    ['lowPassGainReductionPercent'] = 15
                },

                {
                    ['hash'] = 'ba_prop_battle_club_speaker_small',
                    ['visible'] = false,
                    ['position'] = vector3(1078.588, 2995.27954, 41),
                    ['rotation'] = nil,
                    ['heading'] = 179.56,
                    ['lodDistance'] = nil,
                    ['soundOffset'] = vector3(0.0, 0.0, 1.0),
                    ['directionOffset'] = nil,
                    ['maxDistance'] = 20.0,
                    ['refDistance'] = 7.0,
                    ['rolloffFactor'] = 1.25,
                    ['coneInnerAngle'] = 90,
                    ['coneOuterAngle'] = 180,
                    ['coneOuterGain'] = 0.5,
                    ['fadeDurationMs'] = 10,
                    ['volumeMultiplier'] = 0.02,
                    ['lowPassGainReductionPercent'] = 15
                },
            },
        },
If using ct_dragstrip, add this to your config
["sandyshores"] = { -- THESE NAMES MUST MATCH cfg.dragstrips NAMES
		-- Lane Switcher Box
		laneSwitch = BoxZone:Create(vector3(vector3(1091.76, 3085.64, 40.42)), 1.0, 1.6, { -- DO NOT RENAME
		  name="laneSwitch", -- MUST BE UNIQUE
		  heading=16,
		  --debugPoly=true,
		  minZ=38.17,
		  maxZ=42.17
		}),

		-- PolyZones for Staging Lanes and Finish Line
		
		-- Drag Staging
		drag_staging = BoxZone:Create(vector3(1098.13, 3087.44, 40.41), 15.6, 25, { -- DO NOT RENAME
		  name="drag_staging", -- MUST BE UNIQUE
		  heading=102.91,
		  ----debugPoly=true
		}),
		
		-- Right Prestage
		drag_staging_right_prestage = BoxZone:Create(vector3(1099.37, 3084.07, 40.41), 6.6, 5.8, { -- DO NOT RENAME
		  name="drag_staging_right_prestage", -- MUST BE UNIQUE
		  heading=15,
		  --debugPoly=true
		}),
		
		-- Left Prestage
		drag_staging_left_prestage = BoxZone:Create(vector3(1097.59, 3090.62, 40.41), 6.4, 5.6, { -- DO NOT RENAME
		  name="drag_staging_left_prestage", -- MUST BE UNIQUE
		  heading=15,
		  --debugPoly=true
		}),

		-- Left Stage 1
		left_lane_staging_1 = BoxZone:Create(vector3(1103.18, 3092.19, 40.41), 0.6, 6.4, { -- DO NOT RENAME
		  name="left_lane_staging_1", -- MUST BE UNIQUE
		  heading=285,
		  ----debugPoly=true
		}),

		-- Left Stage 2
		left_lane_staging_2 = BoxZone:Create(vector3(1103.91, 3092.61, 40.42), 0.4, 6.6, { -- DO NOT RENAME
		  name="left_lane_staging_2", -- MUST BE UNIQUE
		  heading=285,
		  --debugPoly=true
		}),

		-- Right Stage 1
		right_lane_staging_1 = BoxZone:Create(vector3(1104.94, 3085.73, 40.41), 0.6, 6.6, { -- DO NOT RENAME
		  name="right_lane_staging_1", -- MUST BE UNIQUE
		  heading=285,
		  ----debugPoly=true
		}),

		-- Right Stage 2
		right_lane_staging_2 = BoxZone:Create(vector3(1105.74, 3085.83, 40.42), 0.4, 6.6, { -- DO NOT RENAME
		  name="right_lane_staging_2", -- MUST BE UNIQUE
		  heading=285,
		  --debugPoly=true
		}),

		-- Left Red Light
		left_lane_staging_redlight = BoxZone:Create(vector3(1104.31, 3092.74, 40.41), 0.3, 5.85, { -- DO NOT RENAME
		  name="left_lane_staging_redlight", -- MUST BE UNIQUE
		  heading=285,
		  --debugPoly=true
		}),
		
		-- Right Red Light
		right_lane_staging_redlight = BoxZone:Create(vector3(1106.19, 3085.85, 40.41), 0.3, 5.8, { -- DO NOT RENAME
		  name="right_lane_staging_redlight", -- MUST BE UNIQUE
		  heading=285,
		  --debugPoly=true
		}),

		-- Drag Finish Line
		finish_line = BoxZone:Create(vector3(1648.88, 3235.68, 40.48), 3.6, 22.6, { -- DO NOT RENAME
		  name="finish_line", -- MUST BE UNIQUE
		  heading=285,
		  --debugPoly=true
		})
	},




|-------------------------------------|----------------------------|
| Code is accessible | N/A |
| Subscription-based | N/A |
| Lines (approximately) | N/A |
| Requirements | FiveM |
| Support | Yes |

2 Likes

Continuing the discussion from Releases Rules and FAQ:

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Thank you, it should be fixed, sorry about that. It’s my first free release. You should now have a download that is outside of the Escrow protection.

1 Like

You Are Great ! Mamamia nice done friend :heart: - Only one issue other PAID scripts using this airfield for airplain jobs . So thats a issue for other paid developer scripst , but respect for you friend :heart: :+1: :v:

1 Like

Hey! Can u add for this ymap some drag strip start light?
example -
image

Doing this would take away from the vibe I was going for with this project. I want to keep it like a temp setup or like a Street Outlaws event. That being said, this is an unlocked resource giving you the ability to modify as you please. There are many cool scripts that you could add to this. For example, if you wanted a light tree, you could use this resource by CyberMods.

3 Likes

thats my drag strip in ur pic an old 1 have have made new strips since then

1 Like

I have updated this resource, you can find details in OP. Thanks for any support in advance!

Where is the config for CT_DragStrip?
I downloaded V1 & V2. Missing possibly?

If you download V2 from my Tebex site

I added it to the OP as well incase you still can’t find it.

Thank you! I believe you may be on a older version though?

No problem, the version might be older as I do not use this resource. This was made for a server that is no longer up so I have not kept up with the latest releases.

All good! I’ll update it tomorrow. I also just noticed I bought your flight school. Lol

1 Like

is there a way to adjust the slow down at the end of the track to make it not be so abrupt at the end?

No, sorry that is a native prop that is doing that. As far as I know, there is no way to adjust it.

Nice very nice