FiveM HUD Script Jota Dev System Showcase | Dynamic, Responsive, Optimized | ESX, QBox & QB-Core

Welcome to our fully customized and optimized HUD system for FiveM, designed to deliver a modern, fluid, and highly configurable visual experience for the players on your server.

:gear: Main Features

  • You can configure which HUDs you want to see by default in Config.lua. If you want to remove a specific HUD, you can disable it.

  • Modular and dynamic design, with two different HUD types depending on your preference. It displays health, armor, hunger, thirst, and stamina.

  • Advanced vehicle mode, including a digital or circular Car HUD, with speed, gear, realistic seatbelt sounds, engine status, fuel level, whether the vehicle is locked or unlocked, and the status of the lights.

  • Real-time editing system allows you to freely move and position each HUD component on screen, and it will be saved permanently.

  • Complete style and color configuration, automatically saved per player.

  • Realistic blood effects appear on screen when you take damage, are hit by bullets, and more.

  • Informative HUD for bank balance, money, associated job, gang or organization, player ID, voice status, and weapon HUD.

  • Responsive and minimalist design, adapted to both 16:9 and ultrawide screens.

  • Integrated multilingual support via local channels, to offer a personalized experience to each player.

:eyes: Preview






|-------------------------------------|----------------------------|
| Code is accessible | Limitedly |
| Subscription-based | No |
| Lines (approximately) | About +3000 approx |
| Requirements | ESX, QB-Core & QBox|
| Support | Yes |

:speech_balloon: OTHERS SCRIPTS

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