Up to date: Gta is Up to date over steam
Legit or Pirate copy: Legit
Purchased where - Steam/Rockstar Launcher/Epic: Steam
Did you try to delete content_index.xml and try again? No
System specifications: A I9 9900k, 32 GB RAM and an rtx 2060 dual
CitizenFX crash zip file (‘Save information’ on a crash):
CfxCrashDump_2022_09_06_22_43_17.zip (1.6 MB)
What is the issue you’re having?
I have crashes all over the map, always the same one, in two DLC levels now both 2545 and 2699. Both have a crash that behaves the same, but in the newer build it is slightly different than the older one. So far I only use the Beta of the FiveM client.
What have you tried already to fix the issue?
We have now taken our server apart from the scripts and ipl loader (bob74) everything. At times we thought it came from a map, then the crash occurred at the end even without only one map was installed. I can’t find a connection as much as I try. We did buy a new map at the time, but as I said, the problem also occurs when no maps are loaded.
Error screenshot (if any):
Build 2545
Build 2699
What did you do to get this issue?
Well we just fly by Noclip or e.g. with a Hydra over the map, sometimes also with cars or other vehicles, sometimes a teleport from a to b is enough, other times you fly a whole round to the mountains and back and only then have a crash, other times it takes only a few meters to the crash. It is really very strange.
Edit:
Client Beta and Stable have this Crash, i have installed FX Server 5848, the whole thing happened just before so i can definitely think of a connection with the new server build. I am also running Windows 10 to say the least.
Edit 2:
I can also imagine a connection with the trains, the native SwitchTrainTrack and SetRandomTrains are used. It runs variable long good, but could also go wrong when a train is near, exactly I can not assign it unfortunately because we are sometimes up to an hour crash free and the crash then occurs again. Therefore, we have already removed all mod trains for the purpose of testing, but even then it crashes. We have tested with a total of three players, all of whom have the same problem, which behaves the same for all players.
Solution:
It seems to have been a vehicle! We are now crash free, but like others we also have to report various lags up to freezes.