Fire Alarm: Reborn - Inferno Collection

v1.4.3 - 02/24/2025

Added:

  • Detector Tester Spray Can, see here for details.
  • disableInteractions client export, see here for details.
    • The editable/client/targeting.lua file has been updated to include canInteract entries for both OxTarget and QBTarget, if you use these resources you might want to update this file.
    • If you use your own targeting/third-eye resource, consider making use of the canInteract() export, see the examples inside the editable/client/targeting.lua file.

Changed:

  • Some interactions now take priority over others.
    • Interacting with a Control Panel or Pull Station will take priority over Spraying the Detector Spray Can, for example.

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v1.4.4 - 03/22/2025

Changed:

  • Minor refactor to FAR Tool’s demo prop creation logic.

Fixed:

  • Typo in internal event handling Alarm System updating between client and server.
    • The typo existed both in the event handler and the trigger, so it still functions in prior versions.
  • Hidden Metadata not being removed from memory after FAR Tool was closed.
  • Preview prop in FAR Tool appearing above the player’s head momentarily when first spawned.
  • Draft Alarm System data being stored in server memory when it didn’t need to be.
  • Issue with the Detector Testing where a server error would be thrown.
  • Typo in an uncommon error relating to draft alarm systems not being loaded properly.
  • An empty error message appearing in the server console when a Draft Alarm system with a syntax error was loaded.
    • Now the error indicates the syntax error is from a “draft alarm system”, instead of an empty error message.

Full Changelog

v1.4.5 - 04/21/2025

Added:

Changed:

  • Minor improvement to memory management in the FAR Tool.

Fixed:

  • Specific types of complex default config values not listing correctly in the console.
  • resetLastAlarmSystem server export calling the same native twice unnecessarily.

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v1.4.6 - 04/29/2025

Added:

  • Error message when audio is not loaded successfully.
  • Coordinates to Sonoran 911 call.
  • ic_far_twoStageAlarm which allows for the disabling of the voice part of the alarm.

Changed:

  • Internal structure of two items to prevent rare cases of Mono server crashes.

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v1.4.8 - 07/02/2025

Added:

Fixed:

  • Temporary patch that should fix the z_Fire x FAR crashes for the time being - make sure z_Fire is up-to-date.

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v1.4.9 - 07/21/2025

Added:

  • Requirement for a minimum server version of 12781 or above.
  • firealarm health command.
    • Used to assist with solving problems during tech support.
  • “ConVar Permissions” section to config, which prevents other resources from reading private values (like HTTP Access Token).
  • Corona to strobes when they flash, resulting in a brighter, better looking effect:
Before After
strobe_before strobe_after

Changed:

  • If not provided in an alarm system, PostalCode will now return an empty string instead of nil.

Fixed:

  • Existing strobe flash effect appearing below the strobe.
  • Some strobe shadows being “brighter” than others.

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v1.5.0 - 07/30/2025

Changed:

  • customdata now defaults to "" (empty string) instead of nil when not provided.

Fixed:

  • customdata not being included in editable events.
  • Strobes not counting towards the Sounders count when using ic_far_strobesHaveSpeakers
    • This resulted in cases where a location might only have Strobes for sound, but because there were no Sounders, the script would disable audio entirely for the sake of performance.

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v1.5.1 - 08/06/2025

Added:

Changed:

  • Detectors can now be placed on walls, not just the ceiling.
  • Wording of the FAR Tool save message to avoid confusion.

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v1.5.2 - 09/22/2025

Added:

  • ic_far_strobeRGBColors config value to change strobe color, see here for details.
    • Allows you to change the color of the strobe lights. By default they are red.

Fixed:

  • Error logging for default config values not showing their JSON values in the console.

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v1.5.3 - 12/30/2025

Added:

  • firealarm aop command. See here for more info.
    • Get or set the current alarm system AOP.
  • getAlarmAOP export, to get current alarm system AOP. See here for more info.
  • toggle and last options to the firealarm randomalarm command. See here for more info.
    • toggle enables or disabled random alarm activations globally.
    • last returns the last time a random alarm was activated.

Fixed:

  • HTTP Authorization header being case-sensitive instead of case-insensitive.

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v1.5.4 - 01/15/2026

Changed:

  • Decreased the performance impact when un/loading systems and using ic_far_manualInteraction.
    • Should prevent the resmon spiking momentarily when un/loading larger alarm systems.

Fixed:

  • Targeting warnings sometimes appearing in the console when using ic_far_manualInteraction.
    • Warning
      Changes have been made to editable/client/targeting.lua in this version, update this file by hand!

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v1.5.5 - 02/04/2026

Fixed:

  • Props despawning and not reappearing when using ic_far_manualInteraction.
    • A race condition regression was introduced in v1.5.4 that has now been fixed.

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