Update - v1.3.3 - 12/01/2024
Added:
ic_far_sprinklerChanceconfig value, see here for details.ic_far_allowBadResetsconfig value, see here for details.ic_far_realisticAudioconfig value, see here for details.triggerPullStationNearPositionexport, see here for details.
Changed:
- Multiple Sprinklers can now activate for the same fire.
- Previously, only the closest Sprinkler within X distance of a fire would activate, now all Sprinklers with X distance will activate.
- The distance (‘X’) from the fire to the Sprinkler has been reduced slightly to avoid “too many” Sprinklers activating.
- Pre-activated Sprinklers now extinguish new fires.
- NOTE: This only applies to z_Fires and SmartFires.
- Previously, once a Sprinkler was activated, any new fires in the same location while the Sprinkler was still active would not be extinguished; this is no longer the case.
triggerPullStationAtPositionexport now activates the closet Pull Station to the provided position, not a random Pull Station.- For random Pull Stations, use
triggerPullStationNearPosition.
- For random Pull Stations, use
Fixed:
- Issue where randomly generated z_Fires smoke was causing server errors and Sprinklers not to activate.