Fight Club - PvP Fight System

:boxing_glove: Fight Club – PvP Fight System [QBCore/Standalone]
Bring intense, fair, and thrilling close-combat PvP fights to your FiveM server with Fight Club! Perfectly compatible with QBCore, or standalone setups.

Features :sparkles:
Queue System: Players join the fight queue via configurable hotkey (default F3), automatically matched with opponents.

Round-Based Combat: Configurable rounds (default 3 max); most rounds won takes the fight.

Clean HUD: Real-time health bars, player names, and fight timer visible during battles for immersive feedback.

No Weapons Allowed: Weapons are automatically disabled during fights, ensuring only melee combat with gloves.

Auto Revive: Integrated player revive system to smoothly transition between rounds and after fights; works with QBCore or standalone.

Fight Location & Blip: Blip on the map marks the fight ring; fights can only start in this designated area for fairness.

Fully Configurable: Adjust max health, round duration, rounds required to win, and fight location easily through config files.

Smooth UI Animations: Countdown, round notifications, fight results, and damage effects create an engaging fight atmosphere.

Lightweight and optimized for minimal server and client impact: 0.0ms when far from marker, 0.1ms when closer and 0.3ms when fighting.

SHOWCASE VIDEO - https://youtu.be/f4VVkV6-uLc

TEBEX:
ESCROW VERSION (CONFIG.LUA and NUI Files ACCESSIBLE) - $20.99
https://axwers-scripts.tebex.io/package/6939659

NO ESCROW VERSION (CODE FULLY ACCESSIBLE) - $50.99
https://axwers-scripts.tebex.io/package/6939660

:bulb: Why choose Fight Club?
Stable, bug-fixed, and tested code that prioritizes player experience and fair gameplay. The perfect addition to any roleplay or action server looking for thrilling PvP content.

Installation: Just place in your resources folder, configure config.lua, and start the resource!

Requirements: None

Add Fight Club and turn your server fights into epic showdowns! :fire::boxing_glove:

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2 Likes

Hey bro,

Bought your script, love the shit out of it. There is a problem though. When my fighters are fighting, they start bleeding out, and this script is supposed to allow up to 3 rounds to go with perfect health until the last knockout.

Can you look into it and make an update?

Thanks,
Jay

Hey @replay , thank u for your feedback.

I didn’t understand exactly what you want. Do you want the fighters to not bleed during the fight?

Explain it to me better and we’ll work it out. If necessary, I’ll update the script.

Hi Axwer,

My apologies for not explaining myself correctly.

So what happens is that after ROUND 1 let’s say I beat the opponent really hard. on 4 out of 5 test fights, just at the start of ROUND 2, my opponent without contact would just fall and die as he would have “Internal Bleeding” happening from the first round.

Only 1 time during our testing did the fight go 3 rounds where 1 win 1 loss and 1 win for me.

I hope I made more sense now :smiley:

Hey @replay

I understand the problem now. Just one more question: are you using QBCore or another framework?

As soon as you answer, I’ll look for a solution and update the script, and I’ll let you know as soon as I’m done.

Hi, Sorry fogot to mention the framework. I am QB-CORE.

Thank you for your attention, looking forward to what’s next.

Best,
Jay