Feron Spawn Selector | Modern Glassmorphic UI | QBCore & ESX

feron_spawnSelector

Hello everyone,

Introducing my brand-new spawn selector script — the most modern and cinematic way to let players choose where to spawn. Built from scratch with a premium glassmorphic UI, real-time WebGL shader blur effects, and smooth animations. Designed to give your community a premium feel from the very first second. Design and code are entirely mine.

[QBCore] [ESX]

[Preview]

Youtube

[FEATURES]

  • Real-time GLSL shader blur on every UI element — no CSS hacks, pure WebGL
  • Light & Dark theme with automatic player preference saving
  • Smooth cinematic camera rotation toward selected location
  • Animated on-screen markers pinpointing your spawn point
  • Auto-spawn countdown with live circular progress ring
  • Glassmorphic cards with shimmer hover effects
  • Cinematic edge streaks and HUD decorations
  • Top bar + left panel + bottom bar layout
  • Fully configurable camera angle, FOV, and position
  • All events customizable from config (housing/apartment integration)
  • All translations editable from config
  • Toggle any feature on/off from config
  • True drop-in replacement for qb-spawn — zero edits needed in qb-multicharacter or any other resource
  • Built with React 18 + Vite 5 + SASS
  • Optimized performance — proper thread management, no idle CPU waste

[PRICING]

Escrow: 12€ + Tax
Open Source: 30€ + Tax

[HOW TO BUY?]

You can purchase it via Tebex—click here


[PACKAGES]

4 packages available on Tebex — choose what fits your server:

  • QBCore — Open Source
  • QBCore — Escrowed
  • ESX — Open Source
  • ESX — Escrowed

[OTHER SCRIPTS]

Code is accessible Yes (Open Source) / No (Escrowed)
Subscription-based No
Lines (approximately) 800+ Lua / 1200+ React+SASS
Requirements qb-core / es_extended
Support Yes