Tired of boring blackmarket scripts that are just a menu with a list of items? So were we.
FB-Blackmarket isn’t just a blackmarket it’s a complete underground economy. Your players don’t just buy guns. They earn their way up from a street-level nobody to a Kingpin. They complete shady missions, deal with wandering NPCs who move around the map, dodge cops trying to bust their deliveries, and navigate a market where prices actually react to what’s happening on the server.
This is what criminal RP is supposed to feel like.
Video Preview
Tebex (€25+VAT)
Why This One?
Let’s be real — there are other blackmarket scripts out there. Here’s why server owners keep switching to this one:
It Actually Looks Good
Most blackmarket UIs look like they were designed in 2019. This one has a clean, modern dark interface with smooth animations, two auto-switching themes (Red for your regular dealers, Gold for VIP), and it scales perfectly on every resolution. Your players will notice the difference the second they open it.
Players Actually Come Back
This isn’t a “buy and forget” menu. There’s a full leveling system — players start as a Street Dealer, grind their way through missions and purchases, and eventually become a Kingpin with access to the best gear. Every purchase earns XP. Every mission brings them closer to the next tier. It gives your players a reason to keep engaging with the criminal world.
4 Reputation Tiers:
Street Dealer → Smuggler → Arms Broker → Kingpin
The Economy Actually Makes Sense
Prices aren’t static. If everyone’s buying AKs, the price goes up. If nobody’s touching the shotguns, they get cheaper. Cops hanging around the vendor? The “heat” goes up and eventually the shop shuts down entirely. There are even random flash sales with 10-40% discounts that pop up and make players rush to the dealer before time runs out.
5 payment options — cash, bank, blackmoney, crypto, or even a custom item as currency. Your call.
Buying Stuff Isn’t Instant (Unless You Want It To Be)
You can enable a delivery system where purchases aren’t handed to the player right away. Instead, they get GPS coordinates to a dead-drop location where a courier NPC is waiting with their order. Some delivery spots have guards, some have helicopters. And there’s a configurable chance the cops get tipped off about the pickup. It adds real tension to every deal.
Or just turn it off and keep instant purchases. It’s all in the config.
Vehicles Too
Yeah, it sells vehicles. With full customization — engine upgrades, turbo, custom colors, bulletproof tires, the works. You can set up “stolen” vehicles that are cheaper but don’t get saved to the garage. Or go legit with full garage integration and vehicle key support.
Cops Have Something To Do
Police don’t just sit there. They can:
-
Interrogate the delivery courier NPCs (with animations)
-
Search delivery vehicles for contraband
-
Arrest couriers and cancel active deliveries
-
Their mere presence near a vendor raises the heat level
Everything has configurable success rates, cooldowns, and job requirements.
Tablet Access
Give your players a Blackmarket Tablet item — they can open the market from anywhere without walking to the NPC. Tablets have durability (break after 3-5 uses), and there’s a VIP version with more uses. Clean prop animation when they pull it out.
Vendors Move Around
NPCs don’t just stand in one spot forever. The wandering system rotates vendors between multiple spawn points at configurable intervals. Players have to actually find the dealer. All synced server-side so everyone sees the same location.
They Actually Talk
Vendors have voice lines that play when you interact with them. Different lines for entering, exiting, making a deal, and starting a delivery. VIP and normal dealers have their own voice sets. It’s 3D audio too sound fades as you walk away. You can even make your own voice lines with ElevenLabs and drop them in.
Change Anything Without Touching Code
The built-in admin panel lets you change literally any setting from inside the game. Economy values, heat settings, anti-cheat thresholds, stock management — all of it. Save, restart the script, done. No SSH, no file editing.
16 Languages Out of the Box
English, Turkish, German, French, Spanish, Italian, Portuguese, Dutch, Polish, Russian, Arabic, Japanese, Korean, Chinese, Thai, Indonesian. Everything translates — the UI, the admin panel, notifications, all of it.
Framework Support
| Framework | Status |
|---|---|
| QBCore | |
| QBox | |
| ESX | |
| ND_Core | |
| ox_core | |
| vRP / vRPex | |
| Standalone |
Auto-detects your framework. Just set Config.Framework = "auto" and it figures out the rest. If you’re running something custom, there are open editable files to hook into your own system.
Requirements
| Dependency | Required? |
|---|---|
| ox_lib | |
| qb-target / ox_target |
That’s it. Two dependencies. One of them is optional.
What’s Editable?
| File | What It Does |
|---|---|
config.lua |
Everything — items, shops, tasks, economy, sounds, UI, anti-cheat |
shared/framework.lua |
The framework bridge — supports 7+ frameworks |
editable/client.lua |
Your own notifications, progress bars, dispatch calls |
editable/server.lua |
Your own money, inventory, and metadata functions |
server/log-config.lua |
Discord webhook setup |
server/db-init.lua |
Database auto-setup (runs on start) |
item/server_items.lua |
Tablet item callbacks |
locales/*.lua |
All 16 language files |
1237 lines of config. If you can think of it, you can probably change it.
Performance
Your players won’t feel a thing:
| State | Resmon |
|---|---|
| Idle | 0.00ms |
| Active (UI open, interacting) | ~0.01ms |
| Server-side | ~0.01ms |
NPCs only render when players are nearby. Everything else sleeps until needed.
Discord Logging
Every transaction gets logged with embedded Discord webhooks:
Purchase logs — who bought what, how much, which payment method
Level ups — player reached a new rank
Task completions — which mission, how much XP earned
Security alerts — exploit attempts, rate limit violations
What’s Included
Here’s the full picture:
- 20+ toggleable systems — turn on/off anything you don’t need
- 13 delivery locations pre-configured with guards and routes
- 7 missions ready to go with auto-tracking
- 5 item categories with level requirements
- 4 reputation tiers with progression
- Per-shop overrides for XP, economy, and delivery settings
- Custom voice lines — drop your own MP3s and map them in config
- In-game admin panel — modify everything without restarting
- Auto database setup — tables create themselves on first start
- Stock management — global or per-player, with auto-restock timers
Video Preview
Tebex (€25+VAT)
| Code is accessible | Partially |
| Subscription-based | No |
| Lines | 15000+ |
| Requirements | ox_lib |
| Support | Yes |
