FB Advanced Blackmarket - QB ESX QBOX and More


Tired of boring blackmarket scripts that are just a menu with a list of items? So were we.

FB-Blackmarket isn’t just a blackmarket it’s a complete underground economy. Your players don’t just buy guns. They earn their way up from a street-level nobody to a Kingpin. They complete shady missions, deal with wandering NPCs who move around the map, dodge cops trying to bust their deliveries, and navigate a market where prices actually react to what’s happening on the server.

This is what criminal RP is supposed to feel like.

:movie_camera: Video Preview

:shopping_cart: Tebex (€25+VAT)

Why This One?

Let’s be real — there are other blackmarket scripts out there. Here’s why server owners keep switching to this one:

:artist_palette: It Actually Looks Good

Most blackmarket UIs look like they were designed in 2019. This one has a clean, modern dark interface with smooth animations, two auto-switching themes (Red for your regular dealers, Gold for VIP), and it scales perfectly on every resolution. Your players will notice the difference the second they open it.

:video_game: Players Actually Come Back

This isn’t a “buy and forget” menu. There’s a full leveling system — players start as a Street Dealer, grind their way through missions and purchases, and eventually become a Kingpin with access to the best gear. Every purchase earns XP. Every mission brings them closer to the next tier. It gives your players a reason to keep engaging with the criminal world.

4 Reputation Tiers:

Street Dealer → Smuggler → Arms Broker → Kingpin

:money_bag: The Economy Actually Makes Sense

Prices aren’t static. If everyone’s buying AKs, the price goes up. If nobody’s touching the shotguns, they get cheaper. Cops hanging around the vendor? The “heat” goes up and eventually the shop shuts down entirely. There are even random flash sales with 10-40% discounts that pop up and make players rush to the dealer before time runs out.

5 payment options — cash, bank, blackmoney, crypto, or even a custom item as currency. Your call.

:package: Buying Stuff Isn’t Instant (Unless You Want It To Be)

You can enable a delivery system where purchases aren’t handed to the player right away. Instead, they get GPS coordinates to a dead-drop location where a courier NPC is waiting with their order. Some delivery spots have guards, some have helicopters. And there’s a configurable chance the cops get tipped off about the pickup. It adds real tension to every deal.

Or just turn it off and keep instant purchases. It’s all in the config.

:automobile: Vehicles Too

Yeah, it sells vehicles. With full customization — engine upgrades, turbo, custom colors, bulletproof tires, the works. You can set up “stolen” vehicles that are cheaper but don’t get saved to the garage. Or go legit with full garage integration and vehicle key support.

:police_officer: Cops Have Something To Do

Police don’t just sit there. They can:

  • Interrogate the delivery courier NPCs (with animations)

  • Search delivery vehicles for contraband

  • Arrest couriers and cancel active deliveries

  • Their mere presence near a vendor raises the heat level

Everything has configurable success rates, cooldowns, and job requirements.

:mobile_phone: Tablet Access

Give your players a Blackmarket Tablet item — they can open the market from anywhere without walking to the NPC. Tablets have durability (break after 3-5 uses), and there’s a VIP version with more uses. Clean prop animation when they pull it out.

:world_map: Vendors Move Around

NPCs don’t just stand in one spot forever. The wandering system rotates vendors between multiple spawn points at configurable intervals. Players have to actually find the dealer. All synced server-side so everyone sees the same location.

:speaker_high_volume: They Actually Talk

Vendors have voice lines that play when you interact with them. Different lines for entering, exiting, making a deal, and starting a delivery. VIP and normal dealers have their own voice sets. It’s 3D audio too sound fades as you walk away. You can even make your own voice lines with ElevenLabs and drop them in.

:hammer_and_wrench: Change Anything Without Touching Code

The built-in admin panel lets you change literally any setting from inside the game. Economy values, heat settings, anti-cheat thresholds, stock management — all of it. Save, restart the script, done. No SSH, no file editing.

:globe_with_meridians: 16 Languages Out of the Box

English, Turkish, German, French, Spanish, Italian, Portuguese, Dutch, Polish, Russian, Arabic, Japanese, Korean, Chinese, Thai, Indonesian. Everything translates — the UI, the admin panel, notifications, all of it.


:wrench: Framework Support

Framework Status
QBCore :white_check_mark: Full Support
QBox :white_check_mark: Full Support
ESX :white_check_mark: Full Support
ND_Core :white_check_mark: Supported
ox_core :white_check_mark: Supported
vRP / vRPex :white_check_mark: Supported
Standalone :white_check_mark: Supported

Auto-detects your framework. Just set Config.Framework = "auto" and it figures out the rest. If you’re running something custom, there are open editable files to hook into your own system.


:package: Requirements

Dependency Required?
ox_lib :white_check_mark: Required
qb-target / ox_target :pushpin: Recommended (DrawText3D fallback if not installed)

That’s it. Two dependencies. One of them is optional.


:locked_with_key: What’s Editable?

File What It Does
config.lua Everything — items, shops, tasks, economy, sounds, UI, anti-cheat
shared/framework.lua The framework bridge — supports 7+ frameworks
editable/client.lua Your own notifications, progress bars, dispatch calls
editable/server.lua Your own money, inventory, and metadata functions
server/log-config.lua Discord webhook setup
server/db-init.lua Database auto-setup (runs on start)
item/server_items.lua Tablet item callbacks
locales/*.lua All 16 language files

1237 lines of config. If you can think of it, you can probably change it.


:high_voltage: Performance

Your players won’t feel a thing:

State Resmon
Idle 0.00ms
Active (UI open, interacting) ~0.01ms
Server-side ~0.01ms

NPCs only render when players are nearby. Everything else sleeps until needed.


:bar_chart: Discord Logging

Every transaction gets logged with embedded Discord webhooks:

  • :green_circle: Purchase logs — who bought what, how much, which payment method
  • :red_circle: Level ups — player reached a new rank
  • :blue_circle: Task completions — which mission, how much XP earned
  • :yellow_circle: Security alerts — exploit attempts, rate limit violations

:memo: What’s Included

Here’s the full picture:

  • 20+ toggleable systems — turn on/off anything you don’t need
  • 13 delivery locations pre-configured with guards and routes
  • 7 missions ready to go with auto-tracking
  • 5 item categories with level requirements
  • 4 reputation tiers with progression
  • Per-shop overrides for XP, economy, and delivery settings
  • Custom voice lines — drop your own MP3s and map them in config
  • In-game admin panel — modify everything without restarting
  • Auto database setup — tables create themselves on first start
  • Stock management — global or per-player, with auto-restock timers

:movie_camera: Video Preview

:shopping_cart: Tebex (€25+VAT)


Code is accessible Partially
Subscription-based No
Lines 15000+
Requirements ox_lib
Support Yes

1 Like

bro, this is the best thing ive seen in a long time :green_heart:

1 Like

Thanks Bro

1 Like