Export of QB-Target at server start

Hey, made some code that spawns a PED model via QB-Target when the script starts. But ran into the problem that when there is server start it spawns 2 PED models inside each other. If you choose to restart the script afterwards, the script works fine, where it does not spawn 2 PED models. And the problem also is that I’m not getting any error in either the server console or F8 console, so I have a hard time finding the problem.

My code looks like this:

CreateThread(function()
    exports['qb-target']:SpawnPed({
        model = 's_m_m_prisguard_01',
        coords = Config.TorbenLocation[math.random(1, #Config.TorbenLocation)],
        minusOne = true,
        freeze = true,
        invincible = true,
        blockevents = true,
        target = {
        useModel = false,
        options = {
            {
            num = 1, 
            type = "client", 
            event = "qb-prison:client:ShopGuard", 
            icon = 'fa-solid fa-tally',
            label = 'Snak med Torben',
            canInteract = function(entity, distance, data)
                if IsPedAPlayer(entity) then return false end
                return true
            end,
            }
        },
        distance = 2.5,
        },
        currentpednumber = 0,
    })
end)

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