Evidence Script

Description

  • Types of Evidence: Bullet, shell casing, blood, fingerprints (weapons and vehicles), vehicle fragments, GSR (weapons and individuals).
    • For bullets, you can enable the display of the bullet trajectory.
    • Evidence features interactive 3D icons.
    • You can set the exact time after which evidence will degrade or disappear.
    • Evidence can be collected into evidence bags or inspected. Inspection reveals basic information, and for blood and shell casings, you can also see an estimated time the evidence has been at the scene in terms like “hot/warm/cold,” etc.
    • Evidence is dynamically recorded, such that it is stored in the vehicle if you are sitting in it. Shell casings are collected from the vehicle if you shoot from it, and fingerprints are also recorded on the seat you occupy.
  • Destruction Options: Criminals can destroy evidence, either by cleaning it using an item from a vehicle or by collecting it at the scene.
  • Realism: The script is designed with realistic roleplay in mind, such as disabling ballistics for shotguns or ensuring shell casings from revolvers only appear during reloading, not after every shot (on/off option in the config).
  • Configuration: Versatile options to set the probability of evidence creation, how long it takes for evidence to degrade, or even requiring minigames for collecting and destroying evidence with customizable success rates—all tailored to your preferences!
  • Rain: For each piece of evidence, you can set whether rain will erase it.
  • Server Restarts: Enable evidence saving during server or script restarts, so you won’t lose evidence when the server resets.
  • NPC Forensics Team: An NPC forensic van can arrive at the crime scene, providing you with helpers for large crime scenes. You can store evidence in the van, test weapons, and more—all fully synchronized for players with the correct job.
  • UI Customization: Choose from a predefined palette of 7 colors or create your own, including the ability to customize specific category icons.
  • Photographs: Crime scenes can be photographed, and the photos can later be used as evidence, complete with the precise location of the evidence.
  • Printing Analysis: Evidence can be printed and used as an item when you want to present it to anyone outside the system, such as a lawyer or judge.
  • MDT & Exports: The script documentation provides guidance on integrating with MDTs, and all exports are prepared for additional script functionalities from other systems.
  • Standalone: All features, including framework integration and additional functions like notifications, can be customized in the open section, even in the escrow version.
  • Logs: Discord log preparation is already set up.
  • Items: Items are ready, including icons.
  • Simple Translation: Easily change the language in the config file in one place.
  • Compatibility: The script natively supports various inventory systems, skill check scripts, targeting systems, and standalone functionality, allowing it to run without additional scripts or to integrate smoothly with your custom ones.

Framework

  • Framework: ESX / QB-Core / QBox / OX-Core

Video

Trailer
Showcase

Resource Monitor (ms)

when generating a 3d prompts, or an NPC forensics team
dlabs
During normal play
non

Documentation

  • You will see config, exports and more here

:moneybag: BUY ON TEBEX

Code is accessible Depends on purchased version (Escrowed / Source)
Subscription-based No
Lines (approximately) 4000+
Requirements See Dependencies
Support Yes
5 Likes

What is the MS ?

1 Like

its in his post.

I’ve edited the post with this information

does this scripts supports a vrpex base and/or standlone?

Yes, the script supports customization of functions for your framework.