This script adds the ability to print and place posters in the game. Here’s how it works:
Printing & Copying:
- Approach a printer model and choose between printing or copying.
- When printing, paste an image link and select the number of copies.
- The printed image becomes an in-game item.
Poster Interaction:
- You can preview the poster by using the item.
- You can place it on a wall using adhesive tape.
- Placing includes a realistic animation, fully synchronized for all players.
- Players can tear down posters, permanently removing them from the game and database.
Synchronization & Limits:
- Posters are visible to all players and saved in the database.
- They persist after server restarts.
- Each player can have a maximum of 10 active posters at a time.
- Posters are automatically removed after 8 days (configurable).
Interface & Markers:
- A 3D text label [Poster] appears near a placed poster.
- When a player gets closer, the full poster image is displayed in the UI.
Photos:
Optional requirements: sleepless_interact or ox_target (you can also add your custom target), fxProgressBar (or you can use your custom progress bar), LGFUtility
Code is accessible | No (only config is accessible) |
Subscription-based | No |
Lines (approximately) | 500+ |
Requirements | ESX Legacy, ox_inventory, oxmysql, ox_lib |
Support | Yes |