Any1 know how to get the menu when joining first time
Your load order isn’t correct, or you are missing a dependency.
Do i put this in server.cfg
local isMale = true
local skin = {
sex = 1,
face = 0,
skin = 0,
beard_1 = 0,
beard_2 = 0,
beard_3 = 0,
beard_4 = 0,
hair_1 = 0,
hair_2 = 0,
hair_color_1 = 0,
hair_color_2 = 0,
tshirt_1 = 0,
tshirt_2 = 0,
torso_1 = 0,
torso_2 = 0,
decals_1 = 0,
decals_2 = 0,
arms = 0,
pants_1 = 0,
pants_2 = 0,
shoes_1 = 0,
shoes_2 = 0,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 0,
chain_2 = 0,
helmet_1 = 0,
helmet_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
}
-- Load freemode model
TriggerEvent('skinchanger:loadDefaultModel', isMale)
-- Load skin
TriggerEvent('skinchanger:loadSkin', skin)
-- you can also load only some components :
TriggerEvent('skinchanger:loadSkin', {
beard_1 = 0,
beard_2 = 0,
})
-- Get list of components and maxVals
TriggerEvent('skinchanger:getData', function(components, maxVals)
print('Components => ' .. json.encode(components))
print('MaxVals => ' .. json.encode(maxVals))
end)
-- Get current skin
TriggerEvent('skinchanger:getSkin', function(skin)
print(json.encode(skin))
end)
Add this in your server.cfg :
start skinchanger
[USAGE]
local isMale = true
local skin = {
sex = 1,
face = 0,
skin = 0,
beard_1 = 0,
beard_2 = 0,
beard_3 = 0,
beard_4 = 0,
hair_1 = 0,
hair_2 = 0,
hair_color_1 = 0,
hair_color_2 = 0,
tshirt_1 = 0,
tshirt_2 = 0,
torso_1 = 0,
torso_2 = 0,
decals_1 = 0,
decals_2 = 0,
arms = 0,
pants_1 = 0,
pants_2 = 0,
shoes_1 = 0,
shoes_2 = 0,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 0,
chain_2 = 0,
helmet_1 = 0,
helmet_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
}
-- Load freemode model
TriggerEvent('skinchanger:loadDefaultModel', isMale)
-- Load skin
TriggerEvent('skinchanger:loadSkin', skin)
-- you can also load only some components :
TriggerEvent('skinchanger:loadSkin', {
beard_1 = 0,
beard_2 = 0,
})
-- Get list of components and maxVals
TriggerEvent('skinchanger:getData', function(components, maxVals)
print('Components => ' .. json.encode(components))
print('MaxVals => ' .. json.encode(maxVals))
end)
-- Get current skin
TriggerEvent('skinchanger:getSkin', function(skin)
print(json.encode(skin))
end)
Look over this is it like this???
…you shouldn’t have to modify anything.
SOLVED! No more help needed
@Albin hey what did you have to do to get yours to work I’m having the same problem now.
I just forgot to load it
Do you think you’d be able to help me because I’m having some problems getting ESX up and running.
did you solve it? having problems
I am running into the issue where it gives me select 4 and 6 to rotate but there is no menu to actually customize? can anyone help me out. I am running the skin changer, skin and identity
Same, you find a way to resolve this issue?
ask in the original ESX topic or where ever you got the resource from.
Hope you fixed the issue, but for anyone else that stumbles across this thread. I believe the issue is that you are not start menus
Add to server.cfg
start esx_menu_default
start esx_menu_list
start esx_menu_dialog
Go ahead and install these mods if you haven’t already from the link below:
esx_menu_default: https://github.com/ESX-Org/esx_menu_default
esx_menu_list: https://github.com/ESX-Org/esx_menu_list
esx_menu_dialog: https://github.com/ESX-Org/esx_menu_dialog
You need to intall this https://github.com/ESX-Org/skinchanger
He posted that in September. I imagine he figured it out.
Possible to add peds to the menu as well? How would I do this?
Hello, i just installed the “[esx_identity” but the “Create” button doesn’t work?
Does anyone know why? i’ve been trying to fix this for hours now but i can’t get it to work…