(ESX) (Resource) Spawn selector

This is a spawn selector, I completely changed 95% of the code from -( [RELEASE] [ESX] andreas-spawnlocation < Credits) To this current one, Features a lot more different spawn locations and a nicer UI (In my opinion) I originally made this for “Finesse Roleplay” But then gave it to friends on different servers and it pretty much got everywhere, So thought to upload it here for free, Enjoy guys!

finesserp-selector.rar (3.6 KB)

Ps. Their is a spawn last location too which uses players last position VIA The database for your server (Standard esx)

  • TriggerEvent(‘finesserp-selector:setNui’) This is the trigger for the spawn selector, I will offer help down below.
9 Likes

lol from leaked resources. the code completely same

Can you do one for VRP?

Did you even read his post?

:thinking: some people on these forums make me smh

You aren’t smart are you?

1 Like

I could yes, I’ll create a new post when I’ve finished

1 Like

Love it, thank you for sharing… now to integrate owned properties as spawn option…

3 Likes

I might make this a thing, I no longer use a spawn selector on my server, So this may be a thing I’ll do when I have free time!

2 Likes

Yooo where do i put this? TriggerEvent(‘finesserp-selector:setNui’) im using esx_kashacters, where do i put it?

Really? Show me your dates

Hey bud here you go.

SetTimecycleModifier(‘default’)
local pos = spawn
Citizen.Wait(900)
exports.spawnmanager:setAutoSpawn(false)
TriggerEvent(‘esx_ambulancejob:multicharacter’, source)
TriggerEvent(‘spawnselector:setNui’)
IsChoosing = false

Search for “esx_ambulancejob” in the client and just pop that their, Should work fine!

Doesn’t work with v1 final and kashacters.

1 Like

Nice! So many location also for rp.

1 Like

what about when we enter combat logging, immediately spawn there without having to see the spawn menu

You can do this yourself, Just ensure when the player loads back within the time frame you use it doesn’t trigger the event

How to ? Did you use him in an ambulance job to call him?

1 Like

I’ve tried it, but it always collides with the spawn menu. When entering the initial character there are two menus, namely identity and spawn. and combat logging always displays the spawn menu

I’m unsure what you mean

This means that when you enter the server with a new character, two menus will appear, namely the spawn menu and the identity menu

I put it in my server I use the multi-characters thing and it doesn’t load up when spawned in?