[ESX/QBX/QBCore] Simple sell used vehicles

Preview: Watch 2025-04-03 13-51-31 | Streamable

FREE (ESCROW)

PAID 9.99$ (SOURCE)

Futures (Features):

  • Responsive UI adapting to the player’s position
  • Full synchronization
  • Ability to set multiple sales zones
  • Open-source UI code
  • Well-optimized code
  • Possibility to implement credit (lock feature)

Requirements:

  • ox_lib
  • ox_target
  • oxmysql
  • esx or qb-core or qbx-core (for qbx-core, ensure the following are installed qbx_vehicles)
Img

22

Code is accessible No (partial functions + cfg)
Subscription-based No
Lines (approximately) ~750
Requirements ox_lib, ox_target, oxmysql, QBCore or QBX or ESX
Support Yes
10 Likes

This disgusts me, a release tagged with “FREE” but yet it’s another script encrypted via Escrow, and then the “open source” is being sold at a random price point. It’s sad that this is where the culture of this community has gone.

At least tag your post properly with the “ESCROW” or “PAID” tag(s)

18 Likes

bro its dev decision but there is free version

5 Likes

reallly nice work

4 Likes

l understand your disappointment, but I’d like to clarify a few things. The script was marked as “FREE” because access to it doesn’t require any payment – the fact that it’s protected with escrow is simply a way to prevent abuse. I’m not trying to mislead anyone, just protecting my work.

If you believe I should have used the [ESCROW] tag – fair enough, I’ll accept that and update the label accordingly :monkey:.

3 Likes

Discounted to $14.99 until Monday!

4 Likes

This is beneficial for individuals seeking only free scripts, but not for those who want to learn something. Open-source projects aim to share knowledge. We know that many people steal open-source code and sell it for profit, but if all developers only release escrowed code, how can young people begin to learn anything?

Sorry maybe I am out of topic. The script seems well done and useful

7 Likes

need ESX converted!

1 Like

Maybe later, we’re currently wrapping up another project. A post will be up soon. :smile:

2 Likes

Version 0.1.1

Changes:

  • Added ESX support: It is theoretically possible to add any framework.
  • Added “press E” hint: Displays the “press E” message when interacting.
  • Added first-person camera check and block: Configurable functionality.
  • Added versionChecker: Checks the software version.
  • Improved code quality: Optimization and bug fixes in the code.

2025-04-27 12-31-38 (1)

3 Likes

How to change to qb-target

3 Likes

Setup Instructions for qb-target in ox_target

Follow these steps to integrate qb-target into your ox_target client.

1. Place the qb-target.lua file in ox_target/client/compat

  • Upload the qb-target.lua file to the ox_target/client/compat directory.
    qb-target.lua (18.3 KB)

2. Modify client/main.lua

  • Open client/main.lua and add the following line at line 11 to require the qb-target.lua file:
    require 'client.compat.qb-target'
    

3. Place the qb.lua file in ox_target/client/framework/

  • Upload the qb.lua file to the ox_target/client/framework/ directory.
    qb.lua (2.3 KB)

4. Modify client/utils.lua

  • Open client/utils.lua at line 200 and add the following code to handle different exports and load the appropriate framework:
    if utils.hasExport('ox_core.GetPlayer') then
        require 'client.framework.ox'
    elseif utils.hasExport('es_extended.getSharedObject') then
        require 'client.framework.esx'
    elseif utils.hasExport('qb-core.GetCoreObject') then
        require 'client.framework.qb'
    elseif utils.hasExport('ND_Core.getPlayer') then
        require 'client.framework.nd'
    end
    

5. Modify fxmanifest.lua

  • Open the fxmanifest.lua file and add the following snippet to include the required files and provide the qb-target resource:
    files {
        'client/framework/qb.lua',
        'client/compat/qb-target.lua',
    }
    
    provide 'qb-target'
    

I don’t know if this will work.

3 Likes

is there anyway i can make blips smaller on the free version?

2 Likes

Dont worry guys i will make this for free for u guys

3 Likes

client/editable.lua:28

2 Likes

Download newest script version (0.1.4)

2 Likes

Version 0.1.5

Changes:

  • Improved optimization (idle 0.0, zone 0.01, near vehicle 0.04).
  • Added visibility check of how much of the vehicle is visible (ModelDimensions, configurable).
  • Changed UI position calculation method (now based on object bone positions).
2 Likes

Oh this is just fully allowed, okay, good to see we can escrow free releases now.

1 Like

This is more than simple!! Its Advanced Used Vehicles script !!! A question , how do i edit it bigger UI and font size ? Because i have 2K resolution.

3 Likes

Currently, the UI uses REM units, which don’t always scale perfectly across different screen resolutions. You have a couple of options to address this:

  1. Change units to VW (Viewport Width):

    • You can edit the styles.css file and replace REM values with their corresponding VW values. VW units are relative to the viewport’s width, which can lead to better scaling.
    • Important: Remember to set maximum values for certain elements (e.g., max-height). On very large resolutions (above 2K, like 2560x1440 and higher), elements might become disproportionately large (e.g., too wide compared to their height) if you don’t cap their maximum dimensions.
  2. Use @media queries and the scale property:

    • Alternatively, you can use @media queries in your CSS to define different styles for specific resolutions (e.g., for screens wider than 2K). Within such a media query, you could use the transform: scale() property to scale the entire UI.
    • Important: If you opt for scaling with transform: scale(), pay close attention to absolutely positioned elements (those with position: absolute and set X and Y values). They use the transform property for absolute positioning too, so you have to merge them, not override. F.e. transform:translate(-50%,-50%) Should become something like transform:translate(-50%,-50%) scale(1.1);

Let me know if this helps!

2 Likes