[ESX, QBCORE, STANDALONE] Fleeca Robbery

Fleeca Robbery Script :

  • Editable functions (cops, give item, get item…)
  • Detailed and easy config (Positions,Gived Items, Required Items, Type of Loot…)
  • Included Police Count Needed to start Robbery
  • Included configurable reset timer
  • Included configurable police notification
  • Networked Synced Robbery
  • Onesync Legacy and Onesync Infinity support

Preview

Available now :

|-------------------------------------|----------------------------|
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | +500 |
| Requirements | es_extended , qb-core or standalone |
| Support | Yes |

3 Likes

does this support es_extended 1.9 also?

1 Like

Of course :wink:

awesome!

1 Like

Is this police count check able to be disabled? As I’m on standalone and not using jobs in the way that esx or qbcore do.

If so I’d love to buy this.

As I’d love to just make a global notification like an alarm would be (noise anyways) and I might even attach a custom sound using interact sound for an alarm. And I’d use probably t-notify for the notification and then a simple blip that disappears after time that all security/leo on duty can see. Without being whitelisted to a role since no point if the alarm is a loud alarm versus silent.

1 Like

You have access to the file where the police notification system is located so you can do whatever you want with it for your server

1 Like

Can you change the hacks so there are something harder or are they stuck with whats already there?

we can’t change the hacks because they are already difficult enough for some people. but many people already can’t understand that they have to hack the electric terminals first

alright, those hacks are just really easy and are no problem to get for most people.

well the point is for the time killing so the cops have time to show up too for RP