Carwash Stations: Basic , Standard and Premium Carwash
Welcome to Carwash , your ultimate solution for offering vehicle cleaning services, whether for free or paid usage. With the flexibility to define multiple coordinates, you can tailor the carwash experience to your community’s needs.
Key Features
Webhook Integration
Exploits Safe
Configurable Config, HTML, CSS, JS
Configurable Files (Name, Webhook, Translation, Coordinates, etc.)
0.00 ms Idle High Performance
Scalable - Create as Many Stations as Needed
Dependencies
ESX 1.1, 1.2, Legacy | QBCore
Highly Optimized
Purchase on Tebex
➜ Purchase ESX
➜ Purchase QBCore
Other scripts
➜ rs_dutysystem
➜ rs_namechange
➜ rs_numberchange
➜ rs_moneywash
➜ rs_carwash
Code is accessible | No / Yes = Config, HTML, CSS, JS |
Subscription-based | No |
Lines (approximately) | 1200 |
Requirements | ESX 1.1, 1.2, Legacy or QBCore |
Support | Yes |
Config = {}
Config.Header = {
title = "RESMONSTUDIO", -- The title displayed in the header
name = "Car Wash" -- The name of the system in the header
}
Config.Options = {
Language = 'en', -- Default language for the system (e.g., 'en', 'de', 'fr', etc.)
UseOldEsx = false, -- Use the old ESX export method or the new one
SharedObject = {
["client"] = "esx:getSharedObject", -- Client-side shared object for ESX
["server"] = "esx:getSharedObject", -- Server-side shared object for ESX
},
Packages = {
[1] = {
Name = "Basic", -- Name of the package
Price = 1500, -- Price for the Basic car wash package
WashDuration = 5 -- Duration (in seconds) for the Basic wash
},
[2] = {
Name = "Standard", -- Name of the package
Price = 3000, -- Price for the Standard car wash package
WashDuration = 10 -- Duration (in seconds) for the Standard wash
},
[3] = {
Name = "Premium", -- Name of the package
Price = 5000, -- Price for the Premium car wash package
WashDuration = 20 -- Duration (in seconds) for the Premium wash
},
},
Positions = {
vector3(24.81, -1391.95, 28.32), -- Location 1: Carwash position coordinates
vector3(-699.87, -933.48, 18.01), -- Location 2: Carwash position coordinates
},
}
Config.Blip = {
enabled = true, -- Enable or disable the blip on the map
sprite = 100, -- Blip sprite ID for the car wash icon
display = 4, -- Display type (whether the blip is visible on the minimap, main map, etc.)
scale = 0.8, -- Scale of the blip icon
color = 1, -- Blip color ID (defines the color of the icon)
shortrange = true, -- Should the blip only show when close by?
text = "Carwash", -- Blip name displayed on the map
}
Config.Marker = {
Type = 1, -- Marker type (game-defined)
Size = vector3(5.0, 5.0, 0.2), -- Size of the marker (width, depth, height)
Color = { r = 255, g = 255, b = 255, a = 155 }, -- Color of the marker (RGBA values) [White]
BobUpAndDown = false, -- Should the marker bob up and down?
FaceCamera = false, -- Should the marker face the player's camera?
Rotate = 2, -- Marker rotation type (game-defined)
TextureDict = false, -- Texture dictionary for custom textures (nil for default)
TextureName = false, -- Texture name to apply to the marker (nil for default)
DrawOnEntities = false -- Should the marker be drawn on entities?
}
Config.Progressbar = {
Enabled = false, -- Enable or disable the progress bar
func = function(message, duration)
if Config.Progressbar.Enabled then
exports["rs_hud"]:Progressbar(true, message, duration * 1000)
end
end
}
-- Function to send a notification to the player
function SendNotification(message)
TriggerEvent('esx:showNotification', message)
-- TriggerEvent('rs_notify', 'Carwash', message , 'info', 5000)
end
-- Function to show a help notification
function ShowHelpNotify(msg, E)
ESX.ShowHelpNotification(msg, E)
-- exports["rs_hud"]:HelpNotify(msg, E)
end