[ESX] [QBCore] [PAID] smd_handcuffs
The most advanced handcuff script you have ever seen. This has all you need.
This script adds handcuffs, anklecuffs and much more to your server.
Price: 15€ + Tax
ESX: Tebex Link
QBCore: Tebex Link
– Previews
■ Discord Logs
■ Custom MLO
■ Piece of Config
– About
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Optimized (0.00ms, in usage ~0.02ms)
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Handcuffs (You can still walk and look around)
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Anklecuffs (You are standing still, only thing you can do is look around)
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Animations and props everywhere
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You can enter and exit vehicle while cuffed if the backdoor is open. Good for RP
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Handcuff and anklecuff cutting. You can cutt with certain item other players cuffs. You need a certain bag (Can be changed in Config.) When cutted, you get broken ones back. (Little change that cutter breaks)
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You can fix the broken cuffs for certain amount of money in certain place (CUSTOM MLO). You can deside if it only works at night or always (Config). If you don’t like the place of the MLO, I can help with moving it to place you like. More in Discord. Fixer man only shows options that you can use (For example you only have broken handcuffs. There will be 2 options, talk and fix handcuffs)
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CLOG check. If player has cuffs and leaves server, when he joins back, he will get the same cuffs back
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Cuff remove timer. Timer starts when player gets cuffs. When the time has passed cuffs are removed. (Time can be changed in Config.)
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Discord Logs, check Config.
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Easy to translate to your choosen language in config
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Admins have command for uncuffing player, check config
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Items are usable, so everyone can handcuff, anklecuff and remove cuffs. You can put the event straight to the script, for example esx_policejob and qb-policejob.
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SMD_PROGRESSBAR and SMD_SKILLBAR integrated (Can be turned on and off in config.)
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Player that is getting cuffed has a change to resist the arrest and get away by punching the officer. Added minigame.
– Installation
- Drag and drop
smd_handcuffs
to your resources folder - Import
smd_handcuffs.sql
in your database - Add “start smd_handcuffs” in your
server.cfg
• InteractSounds
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If you want to use cuff sounds you need to have InteractSounds script ([Release] Play Custom Sounds for Interactions).
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In the sound file there is 2 sounds. Put them into your InteractSounds script and remember to start them in fxmanifest.
• ESX_POLICEJOB
- Find:
{icon = "fas fa-idkyet", title = TranslateCap('handcuff'), value = 'handcuff'},
- Add under it:
{icon = "fas fa-idkyet", title = "Anklecuff", value = 'anklecuff'},
- Result:
{icon = "fas fa-idkyet", title = TranslateCap('handcuff'), value = 'handcuff'},
{icon = "fas fa-idkyet", title = "Anklecuff", value = 'anklecuff'},
- Find:
elseif action == 'handcuff' then
TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(closestPlayer))
- Replace with:
elseif action == 'handcuff' then
TriggerEvent('smd_handcuffs:cuffEvent')
elseif action == 'anklecuff' then
TriggerEvent('smd_handcuffs:ankleCuffEvent')
– UPDATE V1.1
- Added minigame for the person getting cuffed so there is a change to escape the officer, configurable in the config.
- You need to have the “smd_skillbar” ([Standalone] [FREE] SMD_Skillbar)
– Coming Soon…
- Player Drag / Escort
- Some sort of Kidnapping menu
– Other Releases
- SMD_Fishing: [ESX] [PAID] SMD_Fishing V2
- SMD_Progressbar: [Standalone] [FREE] SMD_Progressbar
- SMD_Applepicking: [ESX] [FREE] SMD_Applepicking
- SMD_Panicbutton: [ESX] [QBCore] [PAID] SMD_Panicbutton
- SMD_Handcuffs: [ESX] [QBCore] [PAID] SMD_Handcuffs - The most advanced handcuff script ever
- SMD_Vehiclehandwash: [ESX] [QBCore] [Standalone] [PAID] SMD_Vehiclehandwash - Advanced vehicle handwash
- SMD_Middleseat: [Standalone] [PAID] SMD_Middleseat
- SMD_Backseat: [Standalone] [PAID] SMD_Backseat - Backseats for 2-door cars
- SMD_Vehiclebed: [Standalone] [PAID] SMD_Vehiclebed
- SMD_Skillbar: [Standalone] [FREE] SMD_Skillbar
Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | ~1500 |
Requirements | ESX / QBCore |
Support | Yes |
Optional | Mythic_notify, SMD_Progressbar, SMD_Skillbar, InteractSound |