[ESX/QBCORE] CREW SYSTEM
Advanced crew system for your server
Features:
- Support ESX/QBCORE
- Support ox_inventory, qb-inventory, ps-inventory
- Complete essential Discord logs
- Clean UI
- Optimization and synchronization
- Easy config
MAIN
- The system displays Crew name tags
- The system displays the locations of allies for Crew members
CREATE / JOIN
- Players can freely name the Crew
- Players can freely set Crew abbreviations
- Players can set custom theme color
- Players can set custom area colors
- Players can set custom logo images
- Players can choose between cash and bank when paying
- The system will automatically detect if the registered Crew name already exists on the server
- Players will be able to join another player’s Crew when entering the correct name, otherwise the system will automatically detect whether that Crew exists or not.
MEMBERS
Overview:
- Players can set their own notifications
- Players can change the Crew image logo themselves
- Players can leave the Crew or delete the Crew (Leadership)
- View Crew level information
Member list:
- Promote, demote, fire, transfer to members (Leadership)
- View member information online and offline
List of requirements to join the Crew:
- Accept or decline requests (Leadership)
Crew contribution point system:
- Members can contribute to get contribution points for the Crew from requested items
Crew options:
- Players can set the Crew headquarters location
- Players can set Crew storage location
- Players can set the Crew garage location
- Players can set Crew wardrobe location
- Crew upgrade function will unlock and increase the limit of number of members according to level
CREW SHOP
- Crews can buy items here using Crew contribution points
- Depending on the type of item, you will be able to set the required level to purchase
Ranking:
- The system will automatically calculate based on the Crew’s contribution points to display
- Players can view Crew information on the leaderboard and can request to join directly
Area system:
- Crews can occupy areas created on the map
- Each region will be able to customize the time for fighting
- Can customize the number of areas where fighting occurs at the same time in the server
- Can customize the waiting time for each area after completion
- There is an interface that displays information of both sides while fighting (Total number of both sides in the area, total number of unconscious people in the area, remaining time)
- If the Crew who started the fight leaves the area or is completely unconscious, the system will automatically detect and stop the fight
- Crew holding areas will receive contribution points after a certain period of time (cumulative if more than 1 area)
The features present in the preview are only partial, there are still many features of the script
Code is accessible | 2 version avaible |
Subscription-based | No |
Lines (approximately) | +7000 |
Requirements | esx, qb-core ,oxmysql |
Support | Yes |
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