[ESX/QBC] Lupustech Advancedzombies

[ESX/QBC] Lupustech Advancedzombies

Hello FiveM Community,
This is an advanced FiveM zombies script which provides you many features in purpose to enjoy and create a realistic zombie apocalypse server as much as possible.

Requirements
ESX || QBCore Frameworks are required.
What does this script provide me?

You are able to create and manage multiple zones based on your preference, such as Safezones, Redzones, etc. Those zones can be displayed with circular blips, block zombie ped spawning and preventing players to fight in those zones (if set to true).

You are able to create and manage multiple zones based on your preference, such as Safezones, Redzones, etc. Those zones can be displayed with circular blips, block zombie ped spawning and preventing players to fight in those zones (if set to true).

Zombies can attack in hordes, they are also sprinting (running) and their health, damage or headshot modifier can also be configured and changed based on the zombie name / type.
Zombie are performing an eating animation while the player is dead.

Zombies can have custom speaking sounds.

Traffic Adjuster (To block all the default fivem vehicles and peds / npcs).

Player Statistics (Zombie Kills & Player Deaths) Ranking UI.

We also providing you 26 streamed custom zombie peds (ped replacements).

Player Statistics (Zombie Kills & Player Deaths) Ranking UI.
All the statistics can be seen in a UI when pressing a key or performing a command (Configurable). The statistics that will be shown are the TOP (20) Players & your player’s personal statistics.

All statistics are being automatically updated by the system when there are new kills or deaths, including ranking.

All the statistics are being saved in the database when a player leaves the game or when the script stops running.

Fully responsive with all the screen resolutions.

All the UI Locales can be modified in the following path: html > js > locales (All languages are supported).

Supporting QBCore qb-ambulancejob script for death counting but on ESX you MUST manually call TriggerServerEvent(“lupustech-advancedzombies:updatePlayerStatistics”, “deaths”, 1) in your ambulance script where function RemoveItemsAfterRPDeath() is called.

Q & A
Q: Why not despawning the zombies after looting and zombies are getting despawned on killing?

A: This system has been made like that in order to spawn unlimited zombies without any issues. If we despawn the zombies after looting, it can cause many problems such as not spawning zombies (if those zombies got killed and not looted) and thats the reason why it is better to despawn them at the same time the zombies got killed.

LupusTech | Welcome (tebex.io)

40% of the proceeds to charity.

Code is accessible No
Subscription-based No
Lines (approximately) 1924 ~
Requirements ESX/QBC/Standalone
Support Yes

The Conifg

1 Like

what’s the difference between this script and

from a glance everything looks the same. except you tossed it on tebex…
@Nosmakos

1 Like

Stolen content