[ESX, QB] Zyke's Advanced Garages (Keys, Persistent Vehicles, Garage Builder, Job Grade Access)

Just picked this up, can’t to get it set up and going.

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I see you’ve added exports[“zyke_garages”]:OpenImpounderMenu() however, what I meant was, to be able to impound the vehicle without requiring the player having to interact with the UI :slight_smile:

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good job

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I see that you have already contacted us through other means, I have answered you in there.

Oh. So you just want to be able to click an “Impound” button, and it choose a pre-defined default of some sort?

No, just a simple export that can mark a vehicle for impound manually without the use of any UI.

For example:

local Options = {
	Impounder = "Mechanic",
	VIN = "7AT08G2YX17051598",
	Locked = 0,
	Fee = 2500,
	Reason = "Illegally parked",
	RemoveVehicle = false,
	RequireLicense = true
}

exports[“zyke_garages”]:ManualImpoundVehicle(Options)
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Nice Script

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Ah, I get you. I will make sure to include it in our v1.1 update. :grin:

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Thank you. :blue_heart:

Very nice script ! Will be looking forward for getting this !

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Thanks. I hope you will be satisfied. :grin:

Nice script zyke

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Thanks. :grin:

Changelog - Version 1.1.0

Video Showcase

Becuase of the magnitude of this update, we decided to make a showcase video for it. You can find it below, or here if the video is not working.

Quick Overview

  • New vehicle actions menu.

    • Hold keybind to open menu, press keybind to open keyfob for the closest vehicle you have access to.
  • Keyfob UI.

  • Keybind to lock closest vehicle.

  • Optionally keys as items.

    • Your items decide your access to vehicles.

    • Change frequency and void older keys, ensuring the right people have access to your vehicles.

  • Persistent vehicles.

    • Leaving area / relogging does not despawn the vehicle.

    • Server-restart proof, will respawn vehicles that are removed.

    • Temporary vehicles are consistent.

    • Removed previous “on restart” actions, now part of cleanup parameters.

    • Adding cleanup parameters and execution.

    • Better vehicle actions syncing, no need for exports to be placed everywhere, as other resources can now override the vehicle’s state.

  • New impound UI design.

  • New finance UI design

  • Updated the performance modifications UI design.

  • Expanded the exports and events section.

  • Configuration to require being inside of an impound zone to impound vehicles.

  • Minor performance optimizations.

Full Changelog Here

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