Hey everyone hope your are doing well today! Today I bring my World Interactions script adding to my collection of free resources! I do hope you guys enjoy it, if you have any suggestions for props to add I am open to it as this resource is a growing resource that will get bigger and bigger!
This script will elevate your server and allow for loads of interactable objects around the map! No extra prop scripts needed to place things down as this works with any props around the world or addon! Download this resource and elevate your server today!
nice script! i like how you make everything so customizable, thank you for this great script.
my suggestion for prop to add in future is maybe stuff like hospital bed, crate, treasure chest, abandoned cars and stuff we can search for people like me who wanted to add script like this into apocalyptic server, they can have different kind of loot for each different category, i will be adjusting it to my usage but if you can add this update it would be really nice.
nice! love it. But one thing is getting in my way, the resmon… it takes a lot because of your loops for checking Entity, such as EnumerateEntities. Could you improve that?
yeah maybe a needet item for chest etc. like “weapon_crowbar” and they lose durabiltiy (ox inventory) and a trigger for dispatch for selcted items
like go to a abandoned car, need crowbar and “collect” scrap metal or go to a weapon chest, need crowbar to open this and a “dispatch” send to the “police”
Unfortunately because of how the script works without a target system most likely not. It is one the most optimized ways to look for nearby entities without the incorporation of a target system.
My suggestion is to use a target system. I was only able to hit a max of 0.05 Ms without using a target system.
love it…
but i found 1 bug with Trashcan…
after searching and we move trashcan,we can search again and again…so player can just spam 1 trashcan repeatedly
The loops are not enabled when target is enabled per the client/main.lua. If you are referring to the loops in events there is no way to escape those as the camera controls have to be processed.