đŸ”« [ESX/QB] Weapons & Items on back | Items, Weapons/Add-on on back | cortex_backitems

Does this script have the issue other weapon on the back scripts have where the weapons somehow become props and cause vehicles to glitch and start flying around when the player gets in it?

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I tested by getting in, getting out of the vehicle, and driving around for a straight hour, and no such issue was found.

Even if a weapon is floating in the air or on the ground, you can still drive or just walk through it because there is no collision. So I don’t think this script will cause vehicles to start glitching and flying.

1 bug I found using LJ-Inventory if you give a item to another player its doesn’t refresh your backitems so the items stays on your back and doesn’t appear on the other player

Does this support aj-inventory

New Update 06/13/23

ox_inventory

  • Fixed the issue that weapons don’t re-attach to players’ backs in the recent update of ox_inventory.

Hi I use s_inventory which is pretty much like qb-inventory. Will this script work with that?

quasar ?

Do anyone have issue with this script that uses ox inventory?

Hi, @Texasboicoby2021 This script is intended to be used with ox_inventory, which is fully functional and compatible. Currently, there are no issues.

Hey, I purchased this and used it with MF inventory.

However I have moved to a different inventory system and I am wondering if there is a open escrow version available so i could modify the script to handle the inventory i am now using.

Cheers, thanks!

core_inventory ?

Hi, What inventory are you using right now?

got this for ox_inventory and i use qb, but the weapons on the back appear for a split second and just disapear, they are on the back, just cant physically see them.

Hi, let’s talk in PM

For some reason, this isn’t working for me. Fresh install. For police and everyone, will all have the same animation except that police will have it on its right but will still pull the gun behind.

This script doesn’t have an animation, it only puts weapons on the back. The animation is from your other script.

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Thanks for letting me know. Great script by the way. There was another issue but I will surely ping you once I can replicate it. It was that thing where it showed 3 of the same weapon on playerload when you only have 1. It gets removed when you draw any weapon though. Could show a video when I can. No biggie though, just an info. Thanks! :smiley:

Thank you. You can try to adjust the loading time in utils.lua in line 10, so the player data loading process will take a little longer, and it should work correctly and perfectly when player loads.

I suggest changing it to 10000 (10 seconds) or 15000 (15 seconds).

New Update 11/21/23

This update has fixed a lot of issues for QBCore.

‱ Fixed issues for QBCore (qb-inventory)
‱ Fixed minor bugs.

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I followed the docs and the weapons not put in/out animation
If you can help ke my discord is dorvegas