Compatibility with target system like ox_target, qb-target etcâŠ
Can be used with or without - markers, 3d-text, textui
Compatibility with progressbars
Compatibility with minigames such as skill-bar
Menu with character statistics.
Prepared translation of the script in many languages thanks to the VMS Translator team: English, Czech, German, French, Spanish, Portuguese, Polish and the ability to make your own translations using the config.translation.lua and translation.js files
The ability to set the gym to work including the ability to set the required pass that can be sold by an employee with the hail set in the work config.
Temporary gym memberships built into the script with adjustable expiration times.
Many activities at the gym: bench, barbell, dumbbells, pull-ups on a bar, push-ups, running on a treadmill
Endurance during exercise dependent on your characterâs condition - to increase your characterâs condition it requires swimming, running or cycling.
To practice this requires pressing a button, it is not automatically done, also you can plug to it, for example, skill-bar.
Lack of exercise results in reduced condition and strength over time.
Ability to modify running speed and impact strength depending on character stats.
Possibility to use marker, 3d text or without these options.
The script has available client-side exports
exports["vms_gym"]:addSkill("skill_name", value) => This allows you to increase your skilling with other activities in your other scripts.
exports["vms_gym"]:getSkill("skill_name") => The ability to get a value of how much a player has skil and thus add the ability to be active in other resources when a player has enough stamina or strength, for example.
exports["vms_gym"]:removeSkill("skill_name", value) => This allows you to reduce the skilling with other activities in your other scripts, e.g. eating caloric foods such as burgers etc.
Full translation with config.translation.lua & translation.json.
Full support.
Full view for configs on our script documentation:
Very nice, my only critique is the animations in my opinion need a bit more work for the gym. I donât really like how you just teleport onto the equipment, I donât really work with scenarios/animations much but Im sure there is something out you could maybe use to slowly walk into or get onto the equipment.
Thank you, we do not use the scenario because it would not be possible to do the execution of the exercise when the key is pressed, it would only work by itself, soon I will check if there is a pre animation available, because mainly it would only be useful for the exercise Bench
[+] Added Config.EnableStaminaModifier - you can modify a characterâs stamina level, which results in the ability to sprint longer without fatigue [/] Fixed disabling individual skill options in Config.StatisticsMenu so that this statistic could not be boosted [/] Improved random twist and slip for driving skill [/] Improved the addition of driver-only driving skills [/] Fixed notifications of increase and decrease of skill for values below 0.0 will not be displayed for decrease and above 100.0 will not be displayed for increase either [/] Server-side error problem corrected
[/] Fixed a bug with increasing skil level while riding on a passenger [+] Added skill âFlyingâ - now players have separate driving of land vehicles and flying vehicles [+] Added two boosters items âproteinâ and ârunboosterâ. [+] Added booster event condition and strength: âvms_gym:runConditionBoosterâ, âvms_gym:runStrengthBoosterâ with parameter multiplier, time.
= Using an event: Usable informations - vms* store - Docs [+] Added to the statistics menu buttons responsible for the ability to turn off and turn on for themselves notifications of skilling increase or decrease
[+] Added for Config.Gyms the blipEnabled option [/] Fixed a problem with saving statistics [/] Fixed Config.Target for qb-target [/] Changed events Config.PlayerLogoutServer IMPORTANTâ:exclamation: Change Config.PlayerLogoutServer - for ESX: âesx:playerDroppedâ, for QB-Core: âQBCore:Server:OnPlayerUnloadâ